So I'm pretty new to Xcode and Objective-C. I have several ArtPiece objects with various attributes stored in an array. I then add them as MKAnnotations to the mapview. What I need to be able to do is send a reference to the array position they came from on click. I believe MKAnnotations only have the data members title, image, and location, so when I make an MKAnnotation from the objects, the annotation does not keep any of the other attributes. So, my question is, how can I manage to keep a reference to the array position of the object the annotation was created from so that I can send it to other methods so they can retrieve the additional information about the object from the array for detail views etc. Is there any way to store a single int value in an annotation? I don't think there is so any other ideas?
Here is my ArtPiece.h:
#import <Foundation/Foundation.h>
#import <MapKit/MapKit.h>
@interface ArtPiece : NSObject <MKAnnotation>{
NSString *title;
NSString *artist;
NSString *series;
NSString *description;
NSString *location;
NSString *area;
NSNumber *latitude;
NSNumber *longitude;
UIImage *image;
}
@property (nonatomic, retain) NSString *title;
@property (nonatomic, retain) NSString *artist;
@property (nonatomic, retain) NSString *series;
@property (nonatomic, retain) NSString *description;
@property (nonatomic, retain) NSString *location;
@property (nonatomic, retain) NSString *area;
@property (nonatomic, retain) NSNumber *latitude;
@property (nonatomic, retain) NSNumber *longitude;
@property (nonatomic, retain) UIImage *image;
@end
and here is the .m:
#import "ArtPiece.h"
#import "FindArtController.h"
#import "ArtPiece.h"
#import <MapKit/MapKit.h>
@implementation ArtPiece
- (NSString *)description{
return [NSString stri开发者_Python百科ngWithFormat:@"title: %@",title];
}
@synthesize title, artist, series, description, latitude, longitude, location, area, image;
- (CLLocationCoordinate2D)coordinate
{
CLLocationCoordinate2D theCoordinate;
theCoordinate.latitude = [self.latitude doubleValue];
theCoordinate.longitude = [self.longitude doubleValue];
return theCoordinate;
}
@end
I then go on to make objects of that class, set their values, and add them to an array in the AppDelegate. Then, in another class, I use:
[self.mapView addAnnotations:mainDelegate.mapAnnotations];
to add the annotations to the map. However, when I try to set the "artist" attribute in the viewforannotation method, I get "request for member artist in something not a structure or union."
Obviously, I must be doing this subclassing thing wrong, but what do I change?
Here is the viewforannotation method I have now. The test.artist... line is not working.
- (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>)annotation{
MKAnnotationView *test=[[MKAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"reuse"];
test.image = [UIImage imageNamed:@"pao_pin.png"];
[test setCanShowCallout:YES];
[test setUserInteractionEnabled:YES];
test.rightCalloutAccessoryView =
[UIButton buttonWithType:UIButtonTypeDetailDisclosure];
test.artist = annotation.artist;
return test;
}
So, should I: annotation = (ArtPiece *)annotation
In short, my goal is to be able to store a reference to the array position of the object in this annotation was made from so that I can send that to other methods who can access that object for detail views etc.
In the viewForAnnotation
method, you can access your ArtPiece
properties but to avoid compiler errors and warnings, you'll need to first cast the annotation
parameter to your custom class. The annotation
parameter in that method is just defined as a id<MKAnnotation>
so the compiler won't know about the ArtPiece-specific properties (until you tell it that is an instance of ArtPiece
).
You'll need something like this:
ArtPiece *artPiece = (ArtPiece *)annotation;
NSString *artist = artPiece.artist;
Edit:
When an annotation view's callout button is pressed, the map view calls the calloutAccessoryControlTapped
delegate method. This method gets passed the MKAnnotationView
in the view
parameter. The annotation object itself is in the annotation
property of the view
parameter. You can cast that object to your custom class to access your ArtPiece
properties:
- (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control
{
ArtPiece *artPiece = (ArtPiece *)view.annotation;
NSString *artist = artPiece.artist;
}
In other words, the callout button handler doesn't need to access the original array. It gets a reference to the actual ArtPiece
object itself.
Create a subclass of MKAnnotation and you can add whatever additional data members you need.
There seems to be some confusion here.
MKAnnotation
is a protocol, not a class, so you don't subclass it, you implement it. Any object can be an MKAnnotation
as long as it implements the MKAnnotation
protocol (coordinate, title, subtitle) and that object can have any other property you like if you're creating it. You have done that correctly above.
Oftentimes you will need to cast that <MKAnnotation>
to your custom class, as Anna Karenina said, to inform the compiler what type of object it is.
MKAnnotationView
on the other hand is a class (and a subclass of UIView
), and if you want to create your own you can subclass it. Then when it is created and used by the map it holds a reference to its associated MKAnnotation
, so in your custom MKAnnotationView
you can:
self.artistLabel.text = [(ArtPiece *)self.annotation artist];
Every annotation has unique id. Use NSMutableDictionary
and use your annotation unique id as key for any objects you want. later you could access when you call this:
-(void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control {
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