I have a set of coordinates. I would like to take, for instance, the first 5 and draw a line connecting 1 to 2 to 3 to 4 to 5. Then after a pre-determined duration, I'd like to remove the first point and add the 6th point. In doing that, I'd like the line to animate in such a way as the "beginning" of the line moves from point 1 to point2, while the end of the line moves from point 5 to point 6.
The effect here would look a lot like the old game Nibbles with the snake开发者_StackOverflow社区 that moves around eating stuff.
What would be the most efficient way to approach this in WPF?
Thanks in advance!
I would use the Polyline and manipulate the Points collection by simply adding and removing the points. See msdn for example code.
Going to post a rough outline of my solution here. I actually ended up using a PathGeometry object and a set of DoubleAnimationUsingPath animations to get what I wanted. Polyline (suggested by Damokles) got me going in the right direction, but it wasn't until I found the DoubleAnimationUsingPath class that I was able to take it where I wanted to go.
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