Greetings,
I'm creating a multi-player android game and thought it would be a interesting idea to have App Engine handle the server work. The game consists of 4 players, each phone requests an update every 0.5 seconds. These requests are very simple and lightweight so i shouldn't be over reaching any free quotas. The problem开发者_StackOverflow中文版 i found was that App Engine only handles 500 requests per second, i would only be able to have around 60 game sessions active before App Engine will start ignoring new requests?
"App Engine's quota system allows for efficient applications with billing enabled to scale to around 500 queries per second (qps) or more than 40 million queries per day."
Or should i just not use this platform because it is not made for this kind of usage?
I sent this same question to the discussion groups on google but after 4 hours it hasn't been posted, there was no response on whether it was a bad question or anything. Hopefully someone here can give me some advice.
Thank you kindly, i'm looking forward to an answer and or advice. Greetings, Rohan C
That's an interesting question, considering the only page where I can find that quote contains the answer in the same paragraph.
http://code.google.com/support/bin/request.py?contact_type=AppEngineCPURequest
App Engine's quota system allows for efficient applications with billing enabled to scale to around 500 queries per second (qps) or more than 40 million queries per day. This is a substantial amount of traffic and should easily suffice for even the heaviest of Slashdottings. But if you expect your application will need to handle even higher qps, please complete this form so we can assist you.
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