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Allegro C++ library

开发者 https://www.devze.com 2023-03-02 12:34 出处:网络
I\'ve been having this problem for a while. When I compile this part of my code It shows black lines above the bitmaps. What might be the problem and are there any solutions?

I've been having this problem for a while. When I compile this part of my code It shows black lines above the bitmaps. What might be the problem and are there any solutions?

void start()
{
    FONT *verdana;
    PALETTE palette;
    verdana = load_font("verdana.pcx", palette, NULL);
    clear_to_color(screen,makecol(0,0,0));
    SAMPLE *tac = load_sample("clunk.wav");

    topce_bmp=load_bitmap("topce.bmp",NULL);
    palki_bmp=load_bitmap("palka.bmp",NULL);

    int cred_anim=255;
    int cred_anim_fade=0;
    SPEED=4;
    int timer=0;      
    while(cred_anim_fade!=255)
    {
         line( screen, 3, 0, 3, 600, makecol( cred_anim_fade, cred_anim_fade, cred_anim_fade));
         line( screen, 797, 0, 797, 600, makecol( cred_anim_fade, cred_anim_fade, cred_anim_fade));
         if(key[KEY_ENTER])
         {
              menu(0,NULL);
         }

//      BATS


        if(y>0&&y<400)
        {
           y=posy-100;
        }
        else if(y<=0) y=1;
        else if(y>=400) y=399;

        draw_sprite( screen,palki_bmp, 20, y);

        if(y1>0&&y1<400)
        {
            y1=posy-100;
        }
        else if(y1<=0) y1=1;
        else if(y1>=400) y1=399;

        draw_sprite( screen,palki_bmp, 765, y1);
        rest(10);
        cred_anim_fade++;
    }

    while (timer!=1000)
    {

        if(key[KEY_ENTER])
         {
              menu(0,NULL);
         }

        timer++;
        acquire_screen();

        clear_to_color(screen,makecol(0,0,0));


//      BORDERS

         line( screen, 3, 0, 3, 600, makecol( 255, 255, 255));
         line( screen, 797, 0, 797, 600, makecol( 255, 255, 255));

//      BATS


        if(y>0&&y<400)
        {
           y=posy-100;
        }
        else if(y<=0) y=1;
        else if(y>=400) y=399;

        draw_sprite( screen,palki_bmp, 20, y);

        if(y1>0&&y1<400)
        {
            y1=posy-100;
        }
        else if(y1<=0) y1=1;
        else if(y1>=400) y1=399;

        draw_sprite( screen,palki_bmp, 765, y1);



//      COLLISION X-AXIS

    开发者_StackOverflow中文版    if(check_posy==1)
        {
            if(posy<15) 
            {
                posy=posy+SPEED;
                check_posy=1;
            }
            else if(posy>585) 
            {
                posy=posy-SPEED;
                check_posy=2;
            }
            else posy=posy+SPEED;
        }
        else if(check_posy==2)
        {
            if(posy<15) 
            {
                posy=posy+SPEED;
                check_posy=1;
            }
            else if(posx>585) 
            {
                posy=posy-SPEED;
                check_posy=2;
            }
            else posy=posy-SPEED;
        }


//       COLLISION WITH BATS

        if(check_posx==1)
        {
            if(posx<50&&posy>y&&posy<y+200) 
            {
                SPEED=SPEED+3;
                posx=posx+SPEED;
                check_posx=1;
                play_sample(tac,500, 100, 1000, 0);
            }
            else if(posx>750&&posy>y1&&posy<y1+200) 
            {
                SPEED=SPEED+3;
                posx=posx-SPEED;
                check_posx=2;
                play_sample(tac,500, 0, 1000, 0);
            }
            else posx=posx+SPEED;
        }
        else if(check_posx==2)
        {
            if(posx<50&&posy>y&&posy<y+200) 
            {
                SPEED=SPEED+3;
                posx=posx+SPEED;
                check_posx=1;
                play_sample(tac,500, 100, 1000, 0);
            }
            else if(posx>750&&posy>y1&&posy<y1+200) 
            {
                SPEED=SPEED+3;
                posx=posx-SPEED;
                check_posx=2;
                play_sample(tac,500, 0, 1000, 0);
            }
            else posx=posx-SPEED;
        }

        draw_sprite( screen,topce_bmp, posx-13, posy-10);

        rest(10);
    }
    clear_to_color(screen,makecol(0,0,0));
    textout_centre_ex(screen, verdana, "PONG!",400,320, makecol(cred_anim,0,0),makecol(0,0,0));
    textout_centre_ex(screen, verdana, "Vistinska igra.",400, 420, makecol(cred_anim,cred_anim,cred_anim),makecol(0,0,0));
    rest(3000);
    while(cred_anim!=0)
    {
        clear_to_color(screen,makecol(0,0,0));
        textout_centre_ex(screen, verdana, "PONG!",400,320, makecol(cred_anim,0,0),makecol(0,0,0));
        textout_centre_ex(screen, verdana, "Vistinska igra.",400, 420, makecol(cred_anim,cred_anim,cred_anim),makecol(0,0,0));
        cred_anim--;
        rest(1);
    }
}


Just a few ideas concerning the code:

-You call acquire_screen() but never call release_screen(). THIS IS BAD, not to mention all the warnings allegro gives you in the documentation for acquire_screen().

-"Black lines" is a bit vague (when, where, and to what extent do they appear?) but it might also be an issue with drawing directly to the screen, based on your comment about how clear_to_color() seems to cause the problem. Try double buffering, that can solve several issues.

Hope this helps. Even if these don't solve your problem they're good things to keep in mind.

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