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Mini Games suited for workshops/class [closed]

开发者 https://www.devze.com 2023-03-02 04:30 出处:网络
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance. 开发者_运维问答 Closed 9 years ago.

I'm going to give a course in flash game programming. The course will consist of 4 x 2.5 hour units. The participants have basic knowledge in AS3 but are lacking motivation.. What kind of mini games do you think are suited to learn the "art of casual game programming" without overcharging the participants.

Thanks, Karl


a space invader clone is good. It was also the first game I ever made


Asteroids is good, with wrapping screen, a la CronusX.

And of course there's always tic-tac-toe for the very first lesson.


How about bricks?

This was the first game I made when I learnt how to code.


Ive always enjoyed programming the classic game 'pong' when learning a new language, it teaches some important skills like collision detection and some very basic AI programming.


Thank's for the answers so far. Breakout and Pong are nice games to start but the collision detection/reaction can pretty quick become kind of hard..

There's a chain reaction game called BoomShine that I think is pretty good for a first mini game: http://www.k2xl.com/games/boomshine/

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