Quick reference on what I have read http://thedevelopersinfo.com/2009/11/17/using-assets-in-android/
http://www.wiseandroid.com/post/2010/06/14/Android-Beginners-Intro-to-Resources-and-Assets.aspx
There are more but as a newb can only post 2.
In my app there is a button the will a reboot into the bootloader if the user decides to do so on rooted devices. I have a reboot binary called "reboot" that will allow the commmand to run and it is in /assets/. Using the methods above I can not seem to get "reboot" to move or even create the directory "files" in /data/data/ of my apk. My question is, is there a better guide to school me in the subject or are these the best and I am just to thick headed to understand it. Or if you have some other sample codes I can read through and try and understand would be perfect. Thank you.
Added sample of what I am doing
$ public static String moveReboot = "/data/data/com.DPE.MuchSuck/Files";
public static String reboot = "file:///android_asset/reboot";
public static Context myContext;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
try {
moveFile();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
$ public void moveFile() throws IOException {
AssetManager assetManager = getAssets();
InputStream myInput = assetManager.open(reboot);
String outFileName = moveReboot + reboot;
OutputStream myOutput = new FileOutputStream(outFileName);
byte[] buffer = new byte [1024];
int length;
while ((length = myInput.read(buffer))>0){
myOutput.write(buffer, 0, length);
}
myOutput.flush();
myOutput.close();
myInput.close();
Upon running the apk nothing shows up in the "Files" nor does "开发者_JS百科Files even show up.
doug,
it looks like your "outFileName" won't contain a good filename. Try using getExternalFilesDir() to obtain a path to SDRAM.
see: http://developer.android.com/reference/android/content/Context.html#getExternalFilesDir%28java.lang.String%29
EDIT...
doug, this is my implementation
private void copyAssetToSDRAM(String strFilename)
{
try
{
//complete path to target file
File fileTarget = new File(Environment.getExternalStorageDirectory(), strFilename);
//data source stream
AssetManager assetManager = ApplicationContext.getContext().getAssets();
InputStream istr = assetManager.open(strFilename);
//data destination stream
//NOTE: at this point you'll get an exception if you don't have permission to access SDRAM ! (see manifest)
OutputStream ostr = new FileOutputStream(fileTarget);
byte[] buffer = new byte[1024];
int length;
while ((length = istr.read(buffer))>0)
{
ostr.write(buffer, 0, length);
}
ostr.flush();
ostr.close();
istr.close();
}
catch(Exception e)
{
Toast.makeText(ApplicationContext.getContext(), "File-Copy Error: "+strFilename, Toast.LENGTH_LONG).show();
e.printStackTrace();
}
}
to use it, do this:
if (android.os.Environment.getExternalStorageState().equals(android.os.Environment.MEDIA_MOUNTED))
{
copyAssetToSDRAM("myfile.png");
}
else
{
Toast.makeText(ApplicationContext.getContext(), "Unable to copy images. NO SDRAM", Toast.LENGTH_LONG).show();
}
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