Hello i have some sprite and some map
-(id) init {
if( (self=[super init] )) {
self.tiledMap = [CCTMXTiledMap tiledMapWithTMXFile:@"map3.tmx"];
self.background = [_map layerNamed:@"Background"];
[self.tiledMap runAction:[CCMoveBy actionWithDuration:10.0 position:ccp(0,-2750)]];
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"AnimBear.plist"];
CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"AnimBear.png"];
[self addChild:spriteSheet];
NSMutableArray *walkAnimFrames = [NSMutableArray array];
for (int i = 1; i <= 8 ; ++i) {
[walkAnimFrames addObject:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:[NSString stringWithFormat:@"bear%d.png", i]]];
}
CCAnimation *walkAnim = [CCAnimation animationWith开发者_StackOverflow社区Frames:walkAnimFrames delay:0.1f];
CGSize winSize = [CCDirector sharedDirector].winSize;
self.bug = [CCSprite spriteWithSpriteFrameName:@"bear1.png"];
_bug.position = ccp(winSize.width/2, winSize.height/2);
self.walkAction = [CCRepeatForever actionWithAction:[CCAnimate actionWithAnimation:walkAnim restoreOriginalFrame:NO]];
[_bug runAction:_walkAction];
[spriteSheet addChild:_bug];
[self addChild:_map];
}
return self;
}
and my sprite is under map , but i need to draw sprite on map. How can i do it? tnaks
the problem is that ure missing the z value, that tells the order of the stuff,
[spriteSheet addChild:_bug z:2];
[self addChild:_map z:1];
The layer organizes the objects that are infront of or behind using zOrder the lowest the value, the far is the thing from the screen.
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