I'm trying to create a wrapper around a logging method (Debug.Log) in Unity3d. What I want to do is declare a variable inside whatever class I ha开发者_如何学运维ppen to be working on to shorthand MyDebug.Log('something') into just L('something'). My problem is I can't figure out how to actually store a reference to the method like that.
Try this:
Action<string> L = MyDebug.Log;
http://msdn.microsoft.com/en-us/library/018hxwa8.aspx
You can use a Action<T>
delegate for this. Just use a generic one with how many type parameters you need.
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