I have a JFrame that hosts my Applet. There is a KeyListener on the applet to handle arrow keys and the enter/escape key.
When I run my JFrame in Eclipse, everything works fine, the arrow keys respond as well as the enter and escape key.
However, when I export my project to a Executable Jar file... the arrow keys still work, but the enter and escape key do not. How can I resolve this issue?
The code in the main class:
public static void main(String[] args) throws Exception {
new SnakeApp().snake();
}
public void snake() throws Exception {
// Set windows look
UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel");
// Create window
JFrame window = new JFrame("FinalSnake");
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// Add FinalSnake applet
FinalSnake finalSnake = new FinalSnake();
finalSnake.init();
finalSnake.start();
window.add(finalSnake);
// Set size
window.setResizable(false);
window.getContentPane().setPreferredSize(new Dimension(FinalSnake.GRIDSIZE * FinalSnake.GRIDX, FinalSnake.GRIDSIZE * FinalSnake.GRIDY));
window.pack();
// Set Icon
window.setIconImage(new ImageIcon(this.getClass().getResource("gfx/icon.png")).getImage());
// Center t开发者_开发技巧he frame
Dimension frameSize = Toolkit.getDefaultToolkit().getScreenSize();
window.setLocation((frameSize.width - window.getSize().width) / 2, (frameSize.height - window.getSize().height) / 2);
// Show the window
window.setVisible(true);
// And focus the FinalSnake applet
finalSnake.requestFocusInWindow();
}
Code from the FinalSnake Applet:
@Override
public void keyPressed(KeyEvent e) {
if (this.world == null) {
if (e.getKeyCode() == KeyEvent.VK_UP || e.getKeyCode() == KeyEvent.VK_LEFT) {
this.gameType--;
if (this.gameType == 0) {
this.gameType = 2;
}
}
if (e.getKeyCode() == KeyEvent.VK_DOWN || e.getKeyCode() == KeyEvent.VK_RIGHT) {
this.gameType++;
if (this.gameType == 3) {
this.gameType = 1;
}
}
if (e.getKeyCode() == KeyEvent.VK_ENTER || e.getKeyCode() == KeyEvent.VK_SPACE) {
this.world = new World(this.gameType);
}
} else {
if (e.getKeyCode() == KeyEvent.VK_ESCAPE) {
this.world = null;
}
}
}
Hope someone can clear this out for me... Thnx
You can try using consume()
method on your KeyEvent
variable. It says:
Consumes this event so that it will not be processed in the default manner by the source which originated it.
This will override default manner I guess.
public void keyPressed(KeyEvent e) {
//Do your actions
e.consume();
}
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