I am using Netbeans and I am trying to figure out how I can put all of my libraries, music, images, etc. in one JAR file for distribution. I think I have the libraries figured out, but the audio, images, and other such files are giving me trouble.
In my current project I have an audio file that I want to embed in the JAR file too. First I tried one-jar
but after a couple of hours I gave up on it. I put the audio file into the JAR file just fine, but I cannot access it from my program. I know I need to use getResourceAsStream
as suggested here but I am unclear what I do after I get the input stream. The only way I can see to make it work is to use use the InputStream
and create a whole new file (seen below... and it works), but creating a new file seems like a waste (and I don't want people to see an audio file appear when my program is running). Is there no w开发者_运维技巧ay to directly access the audio file while it is still contained in the .JAR
file?
File file = new File("myAudio.wav");
InputStream stream = mypackage.MyApp.class.getResourceAsStream("audio/myAudio.wav");
try {
OutputStream out = new FileOutputStream(file);
byte buf[] = new byte[1024];
int len;
while ((len = inputStream.read(buf)) > 0) {
out.write(buf, 0, len);
}
out.close();
inputStream.close();
} catch (IOException e) {
}
EDIT:
The internal structure of my JAR file Contains 1.) a library package (Jama), 2.) my package which is the direct parent of my class files and a folder called "audio" which contains myAudio.wav
, and 3.) a META-INF
folder which contains my manifest.mf
.
EDIT
Audio stream is read something like this. I have tried to use the InputStream
directly but I have not had success. I want to point out again that I already have it when I create a new audio file from the input stream of the audio file contained JAR
file, but like I said before, it seems like a waste to create a big audio file every time a program is run when the file already exists in the JAR
. This file recreation is what I am trying to avoid.
AudioInputStream stream;
Clip music;
try {
stream = AudioSystem.getAudioInputStream(file);
} catch (IOException e) {
} catch (UnsupportedAudioFileException e) {
}
try {
music = AudioSystem.getClip();
} catch (LineUnavailableException e) {
}
try {
start();
} catch (Exception e) {
}
public void start() throws Exception {
music.open((AudioInputStream) stream);
music.start();
music.loop(Clip.LOOP_CONTINUOUSLY);
}
Doesn't AudioSystem.getAudioInputStream(stream);
work for you?
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