I have an application the creates directshow graphs using filterGraph.RenderEx(); since 1it can take a long time to get the graph up and running, I would like to create a few graphs at the start of the app and then reuse them by changing the source file. ie
- play file1.wmv
- wait for file to finish
- change the graph to point to file2.wmv
- play file2
How do you change the source file so you do not have to recreate the entire graph for the next file?
Edit:::
I am not trying to play files back to back, but overlapping. The graphs are actually rendering to texture2d objects as part of a d3d application.
Here is what I am doing. I am adding a sourceFilter using:
IBaseFilter sourceFilter;
int hr = filterGraph.AddSourceFilter(file, file, out sourceFilter);
/* We will want to enum all the pins on the source filter */
IEnumPins pinEnum;
hr = sourceFilter.EnumPins(out pinEnum);
DsError.ThrowExceptionForHR(hr);
IntPtr fetched = IntPtr.Zero;
IPin[] pins = { null };
/* Counter for how many pins successfully rendered */
int pinsRendered = 0;
/* Loop over each pin of the source filter */
while (pinEnum.Next(pins.Length, pins, fetched) == 0)
{
if (filterGraph.RenderEx(pins[0], AMRenderExFlags.None, IntPtr.Zero) >= 0)
pinsRendered++;
Marshal.ReleaseComObject(pins[开发者_开发问答0]);
}
Marshal.ReleaseComObject(pinEnum);
When the file is done playing, at some point in the future,I would like to set the source filter to another file(of the same type), so i don't have to completely rebuild the graph which can be very slow to create. Is there something i can cast the sourceFilter object to that allows me to set it to another file?
The GMFBridge can be used for this. There are ports to .NET AFAIK. Have a look at the GMFPlay application mentioned at http://directshownet.sourceforge.net/about.html.
Using intelligent connect can slow down the graph building process. Using direct connections should speed up the process as well.
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