I have this in XAML
<ControlTemplate TargetType="{x:Type Button}">
<Image ...>
</ControlTemplate>
I want to achieve same in C# code. How can I achieve this?
ControlTemplate ct = new ControlTemplate();..
Image img = new Image();..
Now how to assign this Image to Control template? Can we do th开发者_如何转开发is or Am I missing any concept here?
Creating template in codebehind is not a good idea, in theory one would do this by defining the ControlTemplate.VisualTree
which is a FrameworkElementFactory
.
ControlTemplate template = new ControlTemplate(typeof(Button));
var image = new FrameworkElementFactory(typeof(Image));
template.VisualTree = image;
Assigning properties is very roundabout since you need to use SetValue
and SetBinding
:
image.SetValue(Image.SourceProperty, ...);
Also, about the (previously) accepted answer and the stuff quoted:
Setting the ControlTemplate programmatically is just like using XAML because we have to use the XamlReader class.
That statement is just wrong, we do not "have to".
If i assign templates at run time i define them as a resource which i can load if i need it.
Edit: According to the documentation FrameworkElementFactory
is deprecated:
This class is a deprecated way to programmatically create templates, which are subclasses of FrameworkTemplate such as ControlTemplate or DataTemplate; not all of the template functionality is available when you create a template using this class. The recommended way to programmatically create a template is to load XAML from a string or a memory stream using the Load method of the XamlReader class.
I wonder if this recommendation is such a good idea. Personally i would still go with defining the template as a resource in XAML if i can avoid doing it with strings and the XamlReader
.
http://www.eggheadcafe.com/sample-code/SilverlightWPFandXAML/73fdb6a2-6044-4c43-8766-afa12618ddc1/set-controltemplate-programmatically.aspx
Setting the ControlTemplate programmatically is just like using XAML because we have to use the XamlReader class. For example, here is the code to set a button's template, assuming that we want to set a button's template after it is loaded.
private void Button_Loaded(object sender, RoutedEventArgs e) {
var button = sender as Button;
string template =
"<ControlTemplate xmlns='http://schemas.microsoft.com/winfx/2006/xaml/presentation'
TargetType=\"Button\">" +
"<Border>" +
"<ContentPresenter/>" +
"</Border>" +
"</ControlTemplate>";
button.Template = (ControlTemplate)XamlReader.Parse(template);
}
Since we used a string for specifying the XAML code for the template, we can use the XamlReader's Parse method. The XamlReader also has a Load method, which is primarily used for streams or XAML or XML readers. Notice that we have to include the XML namespace http://schemas.microsoft.com/winfx/2006/xaml/presentation because the ControlTemplate, Border, and other controls we need are defined there. If we did not include it, we'll encounter a runtime exception. Basically, we have to put the namespaces needed by the template.
If you need to change the button image only then you can do one thing.
- Create a dependency property which will represent when you want to change the image (a bool) or may be you can create an enum which has all possible images say
- Enum Images { Image1 = 0, Image2 = 1, Image2 = 3}. Create a dependency property "CurrentButtonImage" of this type which will be associated with button.
Now in XAML use this in button template
On property Change of CurrentButtonImage update the image of button (in code behind) using
CurrentImagePropertyChangedhandler(....,...)
{
switch(CurrentButtonImage)
{
case "Image1" :
this._ButtonImage.Fill = (DrawingBrush)csd.FindResource("Image1DrawingBrush");
break;
}
}
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