What is the most speedy way and accurate to render non-anti-aliased fonts (e.开发者_如何学编程g. ttf fonts) using Python to an internal image (e.g. to a PIL.Image
, i.e. I don't need to display it)? I say accurate because I tried it with pygame a while back and the rendered fonts at the size I gave it didn't match what windows rendered in Word or Paint.
Python Imaging Library (PIL) can render text to an image--I'm not aware of it being inaccurate, but I haven't fully tested it yet...
Example from a pre-existing question:
from PIL import Image
from PIL import ImageFont, ImageDraw
image = Image.new("RGBA", (288,432), (255,255,255))
usr_font = ImageFont.truetype("resources/HelveticaNeueLight.ttf", 25)
d_usr = ImageDraw.Draw(image)
d_usr.fontmode = "1" # this apparently sets (anti)aliasing. See link below.
d_usr.text((105,280), "MYTEXT",(0,0,0), font=usr_font)
See also:
http://www.pythonware.com/products/pil/
http://mail.python.org/pipermail/image-sig/2005-August/003497.html
Python Imaging Library - Text rendering
Ahh this is how it's done... should render the same as windows at is uses its algorithm.
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