This is XAML code till now
<Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="Flip_Panel.MainWindow"
x:Name="Window"
Title="MainWindow"
Width="750"
Height="550"
Loaded="Window_Loaded">
<StackPanel x:Name="Panel">
<Grid Margin="10"
x:Name="Flip"
Height="480"
Width="750">
<StackPanel x:Name="Front">
<Image x:Name="Vinodh_Object"></Image>
</StackPanel>
<StackPanel x:Name="Back"
Height="480"
Width="750">
<Image x:Name="Thilak_Object"></Image>
</StackPanel>
</Grid>
<Button x:Name="FlipButton"
Width="100"
Height="25"
Content="Flip to Back"
HorizontalAlignment="Center"
Margin="0,-50,0,0"></Button>
<Button x:Name="FlipButton1"
Width="100"
Height="25"
Content="Flip to Front"
HorizontalAlignment="Center"
Margin="0,-50,0,0"></Button>
</StackPanel>
</Window>
Now When the f开发者_StackOverflowirst click event occurs I want the panel to flip and then when I again after clicking I want the panel to flip again to show the first image ?
How do i proceed from here on ?
Thanks
I use something that gives the impression of flipping. You'll want to add your own variables names but this might help you get started.
<Storyboard Name="sbFlip"
x:Key="sbFlip">
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00"
Storyboard.TargetName="frontSideContainer"
Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleY)">
<SplineDoubleKeyFrame KeyTime="00:00:00.2"
Value="0" />
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00.2"
Storyboard.TargetName="backPanel"
Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleY)">
<SplineDoubleKeyFrame KeyTime="00:00:00.3"
Value="1" />
</DoubleAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Name="sbReverse"
x:Key="sbReverse">
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00"
Storyboard.TargetName="backPanel"
Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleY)">
<SplineDoubleKeyFrame KeyTime="00:00:00.2"
Value="0" />
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00.2"
Storyboard.TargetName="frontSideContainer"
Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleY)">
<SplineDoubleKeyFrame KeyTime="00:00:00.3"
Value="1" />
</DoubleAnimationUsingKeyFrames>
</Storyboard>
Effectively it's changing the height of one panel and bringing into view another. It will give you a flip effect.
If you want to execute this is C# you could use something like the following:
public void Flip()
{
if (!Reversed)
{
Storyboard sbFlip = Resources["sbFlip"] as Storyboard;
sbFlip.Begin();
Reversed = true;
}
else
{
Reversed = false;
Storyboard sbReverse = Resources["sbReverse"] as Storyboard;
sbReverse.Begin();
}
}
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