I have this:
CGPoint vel = hudLayer.rightJoystick.velocity;
CCBullet* sp = [CCBullet spriteWithFile:@"g开发者_JAVA技巧reen.png"];
sp.position = player.position;
[self addChild:sp z:-10];
vel = ccpMult(ccpNormalize(vel), 300);
sp.rotation = //how to get the rotation out of the velocity?
Any help?
float angle = atan2f(vel.y, vel.x);
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