I'm new with xCode and I have a problem with it. I'm making an application for my Ipad. I want to highlight text, but I can't set the opacity of my line. I searched the internet, but i didn't find any information on it.Now Im using this drawImage.alpha = lineOpacity; but this is not good, everything I draw before gets that opacity.I just want the alpha to be done on the new draw. im using this code now:
//here I init the opacity
-(id)init
{
if (self = [super init])
{
strokeWidth = 5;
strokeColor = CGColorRetain([[TiUtils colorValue:@"#000"] _color].CGColor);
lineOpacity = 1;
}
return self;
}
- (void)dealloc
{
RELEASE_TO_NIL(drawImage);
CGColorRelease(strokeColor);
[super dealloc];
}
- (void)frameSizeChanged:(CGRect)frame bounds:(CGRect)bounds
{
[super frameSizeChanged:frame bounds:bounds];
if (drawImage!=nil)
{
[drawImage setFrame:bounds];
}
}
//here I add a call
- (void)setLineOpacity_:(id)alpha
{
lineOpacity = [TiUtils floatValue:alpha];
}
//here I want to set the opacity
- (void)drawAt:(CGPoint)currentPoint
{
UIView *view = [self imageView];
UIGraphicsBeginImageContext(view.frame.size);
[drawImage.image drawInRect:CGRectMake(0, 0, view.frame.size.width, view.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), strokeWidth);
CGContextSetStrokeColorWithColor(UIGraphicsGetCurrentContext(), strokeColor);
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
//here i want to set the alpha, but everything I draw before get also the new alpha.
//I just want the alpha to be done on the new draw
drawImage.alpha = lineOpacity;
drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
lastPoint = currentPoint;
}
I hope someone can help me. Thanks in advance.
Edit: I use this for drawing:
- (UIImageView*)imageView
{
if (drawImage==nil)
{
drawImage = [[UIImageView alloc] initWithImage:nil];
drawImage.frame = [self bounds];
[self addSubview:drawImage];
}
return drawImage;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesBegan:touches withEvent:event];
UITouch *touch = [touches anyObject];
lastPoint = [touch locationInView:[self imageView]];
lastPoint.y -= 20;
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesMoved:touches withEvent:event];
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:[self imageView]];
currentPoint.y -= 20;
[self drawAt:currentPoint];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesEnded:touches withEvent:event];
[self drawAt:lastPoint];
}
#pragma mark Public APIs
- (void)setStrokeWidth_:(id)width
{
strokeWidth = [TiUtils floatValue:width];
}
- (void)setStrokeColor_:(id)value
{
CGColorRelease(strokeColor);
TiColor *color = [TiUtils colorValue:value];
strokeColor = [color _color].CGColor;
CGColorRetain开发者_如何学C(strokeColor);
}
- (void)setLineOpacity_:(id)alpha
{
lineOpacity = [TiUtils floatValue:alpha];
}
I really want to find out way it wont work, searched a long time on it.
You can make a UIColor and get the CGColorRef from it like this:
strokeColor = CGColorRetain([UIColor colorWithRed:1.0f green:1.0f blue:0.0f alpha:0.5f].CGColor);
The opacity is set with the alpha value of the stroke color (0.5 in this example):
strokeColor = CGColorCreateGenericRGB(1.0f, 1.0f, 0.0f, 0.5f);
精彩评论