I am brand new to game development and I thought it would be fun to try out Gosu, Ruby and Chipmunk together. So far I have a player and a ball on a 2d Top-Down field and they collide. My problem right now is that I want my player to be a square.
I sucked at Math in high school and that was way too many years ago to think about. The documentation for Chipmunk says this about drawing a Polygon:# Create a poly collision shape attached to the given body at
# the given offset with the given vertexes. _verts_ must be an
# Array of CP::Vect with a counterclockwise winding.
def initialize(body, verts, offset); end
I have this code to get my polygon right now:
verts = Array.new
verts.push(CP::Vec2.new(0,32))
verts.push(CP::V开发者_运维知识库ec2.new(32,32))
verts.push(CP::Vec2.new(32,0))
verts.push(CP::Vec2.new(0,0))
@shape = CP::Shape::Poly.new(@body, verts, CP::Vec2.new(0,0))
That ends up giving me a shape attached to my square png, but it appears as if 0,0 is the top, left corner of the image and the actual Polygon starts even farther to the top, left of the image.
So I assumed I should set the "Offset" to half of my width of my Polygon but that doesn't give me the right outcome.
I am sure that for most people on here this is elementary. But I am still in the elementary when it comes to game dev.
Can someone explain this to me please?EDIT
Here is my full code as of 5/28/2011Looks like your problems stem from inconsistencies between drawing and collision origins.
In effect, your ball is drawn centered on x,y, while the player is drawn with top left corner on x,y. That coupled with your Player shape not being centered on x,y is causing you difficulties.
To center the drawing of your player, just use the draw_rot method with an angle of 0 to avoid rotating the image.
class Player
def draw
@image.draw_rot(@shape.body.pos.x, @shape.body.pos.y, 1, 0, 0.5, 0.5, 1, 1)
end
end
To make the Chipmunk shape fit the centered player image, you need to offset your vertices by half the size of the shape. You can hardcode this doing
class Player
def initialize(space, image)
...
verts = Array.new
verts.push(CP::Vec2.new(-16,16))
verts.push(CP::Vec2.new(16,16))
verts.push(CP::Vec2.new(16,-16))
verts.push(CP::Vec2.new(-16,16))
...
end
end
or simply do it at runtime with
CP::recenter_poly(verts)
before you add verts
to your shape.
With those changes in place I suspect your physics will behave more like you expect.
If you want a 32x32 square which has its top left corner at (0,0), your coordinates should read: (0,32); (32,32); (32,0); (0,0). Or is it 31 instead of 32? For Chipmunk polygon definitions, pen & paper come in handy.
It's worth pointing out that Chipmunk has absolutely no idea about rendering- all it does are abstract physics calculations. So what you want here is to define a square. The drawing is done in Gosu and detached from the Chipmunk shapes, as you have painfully experienced :) Makes me think a pre-made library to visualize chipmunk shapes in Gosu would be nice, but I am not a Chipmunk user myself.
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