I am trying to 开发者_StackOverflow社区convert an image (from my hard drive) to a pencil sketch in OpenCV. I am using Visual Studio 2010. I came to know the following steps to do this.
- invert the image (make negative)
- apply Gaussian blur.
- blend the above images by a linear dodge or color dodge.
I have done the first 2 steps (very easy). Now I need information about how to do the linear dodge in C.
edited to add…
I have made the following code for the pencil sketch. But does it make a pencil sketch? Please see the result. How can I make it better?
int main( int argc, char** argv )
{
int col_1, row_1;
uchar b_1, g_1, r_1, b_2, g_2, r_2, b_d, g_d, r_d;
IplImage* img = cvLoadImage( "input file");
IplImage* img1 = cvCreateImage( cvSize( img->width,img->height ), img->depth, img->nChannels);
IplImage* img2 = cvCreateImage( cvSize( img->width,img->height ), img->depth, img->nChannels);
IplImage* dst = cvCreateImage( cvSize( img->width,img->height ), img->depth, img->nChannels);
IplImage* gray= cvCreateImage(cvGetSize(img), img->depth, 1);
cvNamedWindow("Input", CV_WINDOW_AUTOSIZE );
cvNamedWindow("Output", CV_WINDOW_AUTOSIZE );
cvShowImage("Input", img );
cvNot(img, img1);
cvSmooth( img1, img2, CV_BLUR, 25,25,0,0);
for( row_1 = 0; row_1 < img1->height; row_1++ )
{
for ( col_1 = 0; col_1 < img1->width; col_1++ )
{
b_1 = CV_IMAGE_ELEM( img1, uchar, row_1, col_1 * 3 );
g_1 = CV_IMAGE_ELEM( img1, uchar, row_1, col_1 * 3 + 1 );
r_1 = CV_IMAGE_ELEM( img1, uchar, row_1, col_1 * 3 + 2 );
b_2 = CV_IMAGE_ELEM( img2, uchar, row_1, col_1 * 3 );
g_2 = CV_IMAGE_ELEM( img2, uchar, row_1, col_1 * 3 + 1 );
r_2 = CV_IMAGE_ELEM( img2, uchar, row_1, col_1 * 3 + 2 );
b_d = b_1 + b_2;
g_d = g_1 + g_2;
r_d = r_1 + r_2;
dst->imageData[img1->widthStep * row_1 + col_1* 3] = b_d;
dst->imageData[img1->widthStep * row_1 + col_1 * 3 + 1] = g_d;
dst->imageData[img1->widthStep * row_1 + col_1 * 3 + 2] = r_d;
}
}
cvCvtColor(dst, gray, CV_BGR2GRAY);
cvShowImage("Output", gray );
cvWaitKey(0);
cvReleaseImage( &img );
cvReleaseImage( &gray);
cvDestroyWindow("Input");
cvDestroyWindow("Output");
}
I have applied
- sobel filter or edge detection filter
- invert the above image
I got a pencil sketch image by the above method
Ok, you seriously need to take a look at: blImageBlending — Emulating photoshop’s blending modes in opencv. That source code shows exactly how that operation is done. The original developer of the code uses a data structure named blImage, which is a user-defined image data structure based on shared_ptr
and IplImage*
. You don't need it, of course. But knowing its definition will help you understand the code.
I trust you are capable of converting this code to pure OpenCV.
EDIT:
There were several problems with the code you came up. Anyway, it's fixed now and I simply commented out the problems on your code so you can spot them more easily.
#include <cv.h>
#include <highgui.h>
int main( int argc, char** argv )
{
int col_1, row_1;
uchar b_1, g_1, r_1, b_2, g_2, r_2, b_d, g_d, r_d;
IplImage* img = cvLoadImage("test.png");
IplImage* img1 = cvCreateImage( cvSize( img->width,img->height ), img->depth, img->nChannels);
IplImage* img2 = cvCreateImage( cvSize( img->width,img->height ), img->depth, img->nChannels);
IplImage* dst = cvCreateImage( cvSize( img->width,img->height ), img->depth, img->nChannels);
IplImage* gray= cvCreateImage(cvGetSize(img), img->depth, 1);
cvNamedWindow("Input", CV_WINDOW_AUTOSIZE );
cvNamedWindow("Output", CV_WINDOW_AUTOSIZE );
cvShowImage("Input", img );
cvNot(img, img1);
// cvSmooth(img1, img2, CV_BLUR, 25,25,0,0);
cvSmooth(img, img2, CV_GAUSSIAN, 7, 7, 0, 0); // last fix :)
for( row_1 = 0; row_1 < img1->height; row_1++ )
{
for ( col_1 = 0; col_1 < img1->width; col_1++ )
{
b_1 = CV_IMAGE_ELEM( img1, uchar, row_1, col_1 * 3 );
g_1 = CV_IMAGE_ELEM( img1, uchar, row_1, col_1 * 3 + 1 );
r_1 = CV_IMAGE_ELEM( img1, uchar, row_1, col_1 * 3 + 2 );
b_2 = CV_IMAGE_ELEM( img2, uchar, row_1, col_1 * 3 );
g_2 = CV_IMAGE_ELEM( img2, uchar, row_1, col_1 * 3 + 1 );
r_2 = CV_IMAGE_ELEM( img2, uchar, row_1, col_1 * 3 + 2 );
// b_d = b_1 + b_2;
// g_d = g_1 + g_2;
// r_d = r_1 + r_2;
b_d = std::min(255, b_1 + b_2);
g_d = std::min(255, g_1 + g_2);
r_d = std::min(255, r_1 + r_2);
dst->imageData[img1->widthStep * row_1 + col_1* 3] = b_d;
dst->imageData[img1->widthStep * row_1 + col_1 * 3 + 1] = g_d;
dst->imageData[img1->widthStep * row_1 + col_1 * 3 + 2] = r_d;
}
}
cvCvtColor(dst, gray, CV_BGR2GRAY);
cvShowImage("Output", gray );
cvWaitKey(0);
cvReleaseImage( &img );
cvReleaseImage( &img1 ); // Yes, you must release all the allocated memory.
cvReleaseImage( &img2 );
cvReleaseImage( &dst );
cvReleaseImage( &gray);
cvDestroyWindow("Input");
cvDestroyWindow("Output");
}
EDIT:
I made a small change to the code to fix the last problem. You were not following the steps:
- invert the image (make negative)
- apply Gaussian Blur
- blend the above images by linear dodge or color dodge
The negative image must be completely isolated from the Gaussian blur. These operations result in 2 different images, and they both need to be combined/blended by linear dodge. You were executing the Gaussian blur on the negative image, and that was your mistake. I believe it's fixed.
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