Hello Experts
can somebody please indentify the problem with this server why this is unable to connect more then one clientimport java.io.*;
import java.net.*;
import java.nio.channels.ServerSocketChannel;
import java.nio.channels.SocketChannel;
import java.util.*;
public class MultithreadedServer extends Thread {
private ServerSocketChannel ssChannel;
private Thread tRunSer = new Thread(this, "ServerSelectThread");
public static void main(String argv[]) throws Exception {
new MultithreadedServer();
}
public MultithreadedServer() throws Exception {
this.start();
}
public void run() {
while (true) {
try {
ssChannel = ServerSocketChannel.open();
ssChannel.configureBlocking(false);
int port = 2345;
ssChannel.socket().bind(new InetSocketAddress(port));
} catch (Exception e) {
}
}
}
}
class Connect extends Thread {
private ServerSocketChannel ssChannel;
private SimManager SM;
private BallState BS = new BallState(10, 5);
public Connect(ServerSocketChannel ssChannel) {
this.ssChannel = ssChannel;
SM = new SimManager(BS);
SM.start();
}
public void run() {
try {
SocketChannel sChannel = ssChannel.accept();
while (true) {
ObjectOutputStream oos = new ObjectOutputStream(sChannel
.socket().getOutputStream());
oos.writeObject(BS);
System.out.println("Sending String is: '" + BS.X + "'" + BS.Y);
oos.flush();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
my intention is to send the objects on network.
please help
new code:
import java.io.*;
import java.net.*;
import java.nio.channels.ServerSocketChannel;
import java.nio.channels.SocketChannel;
import java.util.*;
public class MultithreadedServer extends Thread {
private ServerSocketChannel ssChannel;
private SimManager SM;
private BallState BS = new BallState(10, 5);
private Thread tRunSer = new Thread(this, "ServerSelectThread");
public static void main(String argv[]) throws Exception {
new MultithreadedServer();
}
public MultithreadedServer() throws Exception {
this.start();
}
public void run() {
// create the server socket once
try {
ssChannel = ServerSocketChannel.open();
ssChannel.configureBlocking(false);
ssChannel.socket().bind(new InetSocketAddress(2345));
} catch (IOException e1) {
e1.printStackTrace();
}
while (true) {
// accept new connections on the socket
SocketChannel 开发者_JAVA技巧accept;
try {
accept = ssChannel.accept();
ObjectOutputStream oos;
oos = new ObjectOutputStream(accept.socket().getOutputStream());
oos.writeObject(BS);
System.out.println("Sending String is: '" + BS.X + "'" + BS.Y);
oos.flush();
}
catch (IOException e) {
e.printStackTrace();
}
}
}
}
You are creating a new server socket for each loop iteration (using the same port over and over). You must create the server socket only once, and then accept new incoming connections.
Something like:
public void run() {
// create the server socket once
ssChannel = ServerSocketChannel.open();
ssChannel.configureBlocking(false);
ssChannel.socket().bind(new InetSocketAddress(2345));
while (true) {
// accept new connections on the socket
try {
SocketChannel accept = ssChannel.accept();
System.out.println("new client: " + accept.getRemoteAddress());
} catch (Exception e) {
System.out.println("exception: " + e.getMessage());
}
}
}
If you put something in your catch block you will probably find it yourself. (e.printStackTracer() might help for the time being).
Here is the reason for your NPE:
If this channel is in non-blocking mode then this method will immediately return null if there are no pending connections.
This is from ServerSocketChannel.accept().
Your accept call returns null
, and you then try to call a method on this null
object.
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