I am making this small and simple game with Java, and when I start it up, it just starts the game without any menus or something. Now, I want to make it so that if I run the game, there comes a game menu, or starting menu, wh开发者_开发知识库ere you can select new game, and exit. But, how would I do this? I need some help with this.
Edit:
The game is in a 800x600 screen, and I want like, a menu that takes over the whole 800x600 screen, with just a "Start Game" and a "Exit" button.
The Swing tutorial on menus will be an excellent reference for you as you work through creating a menu.
Here is some sample code for creating a simple menu like you described, assuming your JFrame is called frame
.
//Where the GUI is created:
JMenuBar menuBar;
JMenu menu;
JMenuItem menuItem;
//Create the menu bar.
menuBar = new JMenuBar();
//Build the first menu.
menu = new JMenu("File");
menu.setMnemonic(KeyEvent.VK_F);
menu.getAccessibleContext().setAccessibleDescription(
"File menu");
menuBar.add(menu);
//JMenuItems show the menu items
menuItem = new JMenuItem("New",
new ImageIcon("images/new.gif"));
menuItem.setMnemonic(KeyEvent.VK_N);
menu.add(menuItem);
// add a separator
menu.addSeparator();
menuItem = new JMenuItem("Pause", new ImageIcon("images/pause.gif"));
menuItem.setMnemonic(KeyEvent.VK_P);
menu.add(menuItem);
menuItem = new JMenuItem("Exit", new ImageIcon("images/exit.gif"));
menuItem.setMnemonic(KeyEvent.VK_E);
menu.add(menuItem);
// add menu bar to frame
frame.setJMenuBar(theJMenuBar);
The important classes to know are JMenuBar, JMenu, and JMenuItem.
To handle clicks on those menu items, you need to add an ActionListener for each, using code such as:
menuItem.addActionListener(new ActionListener() { // ...});
You could subclass JFrame, add two JButtons to it and show that frame when needed.
Set a JMenuBar
to the JFrame
(or JApplet
). Add JMenu(s)
to the JMenuBar
. Add JMenuItem(s)
to the JMenu(s)
. Add ActionListener(s)
to the JMenuItem(s)
.
Google 'java+tutorial+classname' for more details of each.
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