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Testing for bugs on Apple devices that you do not own

开发者 https://www.devze.com 2023-02-25 09:20 出处:网络
I\'m starting to send out a beta version of my app for users to test. One came back and told me that the app crashes on her iPod Touch (2nd Gen). How do I debug for this considering I don\'t own one.

I'm starting to send out a beta version of my app for users to test. One came back and told me that the app crashes on her iPod Touch (2nd Gen). How do I debug for this considering I don't own one. All I have is the iPhone 4, yet there 9 other devices (each gene开发者_运维知识库ration of iPhone, iPod Touch and iPad) that I would like my app to run on. Any advice?

EDIT 1

There is no iPod Touch hardware option in the simulator. Should I just assume that it is treated as an iPhone?


Hoptoad App is great for this. You can sign up for free for up to 1 project, and the implementation is very easy.

http://hoptoadapp.com/pages/home


For starters get the crash logs from your users' devices and try to debug based on those. Not a big help in testing on devices you don't have, I know, but at least you'll be able to figure out what crashed on each device your beta testers have...


You could try Apple's IOS simulator.

http://developer.apple.com/library/ios/#documentation/Xcode/Conceptual/iphone_development/125-Using_iOS_Simulator/ios_simulator_application.html

To set the iOS release used in the simulation environment, choose Hardware > Version, and choose the version you want to test on.

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