I've got a UITableView containing three sections.
- Section 1 has one cell containing a UISwitch
failAtLaunch
in its accesoryview - Section 2 contains the items from the failSounds array and has a singular checkmark for the selected item (sound in this case)
- Section 3 contains a button.
You can see below how I configure the cells..
The problem is that the table gives strange behaviour. Whenever I scroll up and down the tableview, with cells moving in and out of view, some cells in section 2 get the UISwitch failAtLaunch
in their accesoryview.
Can anyone help me understand why this is?
Thanks in advance!
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
//....blablabla...
// Configure the cell...
NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
NSString *theSound = [prefs objectForKey:@"pickedFailSound"];
NSUInteger index = [failSounds indexOfObject:theSound];
if (indexPath.section == 0){
failAtLaunch = [[[UISwitch alloc] initWithFrame:CGRectMake(200, 7, 100, 30)] autorelease];
[cell addSubview:failAtLaunch];
cell.accessoryView = failAtLaunch;
cell.selectionStyle = UITableViewCellSelectionStyleNone;
NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
if(![prefs boolForKey:@"failAtLaunch"]) {
[failAtLaunch setOn:NO animated:NO];
} else {
[failAtLaunch setOn:YES animated:NO];
}
[(UISwitch *)cell.accessoryView addTarget:self action:@selector(setIt) forControlEvents:UIControlEventValueChanged];
cell.textLabel.text = @"Instafail";
return cell;
} else if (indexPath.section == 1) {
NSString *cellTitle = [failSounds objectAtIndex:indexPath.row];
开发者_JAVA技巧 cell.textLabel.text = cellTitle;
if (indexPath.row == index) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}
return cell;
} else {
cell = [tableView dequeueReusableCellWithIdentifier:@"buttonCell"];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:@"buttonCell"] autorelease];
}
cell.textLabel.text = @"Hold to record fail sound";
UIButton *btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
btn.frame = CGRectMake(230.0f, 4.0f, 60.0f, 36.0f);
[btn setTitle:@"OK" forState:UIControlStateNormal];
[btn setTitle:@"OK" forState:UIControlStateSelected];
[btn addTarget:self action:@selector(recordAudio) forControlEvents:UIControlEventTouchDown];
[btn addTarget:self action:@selector(stop) forControlEvents:UIControlEventTouchUpInside];
[cell.contentView addSubview:btn];
return cell;
}
}
The problem is from the dequeueReusableCellWithIdentifier: use different static strings for each type of cell.
It's your blah blah blah section. I think you are probably using the same reuse-identifier for all 3 types of rows, and not clearing them out prior to re-use. So when you instantiate a new tableViewCell, you need to switch on section and give each one a unique identifier. What I usually do is tag every view that I add to a cell with a tag like "CLEAR_ME_OUT" that is defined as some large arbitrary number. Then when I re-use a cell, I loop through the sub-views and removeFromSuperview all cells with that tag. That way it's nice a clean for re-use.
精彩评论