I have searched the net for a good example on this subject, to no avail. Hence, I ask the Stackoverflow community. If there are any examples on rendering to a text开发者_StackOverflow中文版ure array with Direct3D. This preferably by selecting layers to render to with the geometry shader. Both depth and color should be possible to render.
Render to texture array with Direct3D example
I have searched the net for a good example on this subject, to no avail. Hence, I ask the Stackoverflow community. If there are any examples on rendering to a text开发者_StackOverflow中文版ure array w
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