I'm trying to write a class to wrap bitmap functionality in my program.
One useful feature would be to copy a bitmap from another bitmap handle. I'm a bit stuck:
void operator=( MyBitmapType & bmp )
{
HDC dcMem;
HDC dcSource;
if( m_hBitmap != bmp.Handle() )
{
if( m_hBitmap )
this->DisposeOf();
// copy the bitmap header from the source bitmap
GetObject( bmp.Handle(), sizeof(BITMAP), (LPVOID)&m_bmpHeader );
// Create a compatible bitmap
dcMem = CreateCompatibleDC( NULL );
m_hBitmap = 开发者_如何学运维CreateCompatibleBitmap( dcMem, m_bmpHeader.bmWidth, m_bmpHeader.bmHeight );
// copy bitmap data
BitBlt( dcMem, 0, 0, bmp.Header().bmWidth, bmp.Header().bmHeight, dcSource, 0, 0, SRCCOPY );
}
}
This code is missing one thing: How can I get an HDC to the source bitmap if all I have of the source bitmap is a handle (e.g. an HBITMAP?)
You can see in the code above, I've used "dcSource" in the BitBlt() call. But I don't know how to get this dcSource from the source bitmap's handle (bmp.Handle() returns the source bitmaps handle)
You can't -- the source bitmap may not be selected into a DC at all, and even if it is you have no way to find out what DC.
To do your copy, you probably want to use something like:
dcSrc = CreateCompatibleDC(NULL);
SelectObject(dcSrc, bmp);
Then you can blit from the source to destination DC.
Worked for me:
// hBmp is a HBITMAP
HBITMAP hBmpCopy= (HBITMAP) CopyImage(hBmp, IMAGE_BITMAP, 0, 0, LR_DEFAULTSIZE);
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