Hi I am creating a 开发者_StackOverflowVOIP client and server, and it is going better than I expected since I was thinking that I was not going to hear nothing for my first attempt. But actually I am hearing myself fine for about a second or two until my program throws an exception within a class I created to simplify the socket process of sending audio bytes and playing them in real time. Here is the code below:
// public function member of class DataArgs
public void PlayRealTimeAudio()
{
WaveOut o = new WaveOut();
o.DeviceNumber = 0;
o.DesiredLatency = 500;
Stream s = new MemoryStream(this.Buffer);
Raw.RawSourceWaveStream raw = new Raw.RawSourceWaveStream(s, new WaveFormat(16000, 2));
o.Init(raw); // Exception throws here after hearing my voice for a brief moment
o.Play();
o.Stop();
o.Dispose();
return;
}
// Within the Form1 class
void listener_Streaming(System.Net.Sockets.TcpClient sender, DataArgs e)
{
byte[] buf = new byte[e.Length];
buf = e.Buffer;
e.PlayRealTimeAudio();
}
P.S If you need me to show more code please ask, I will be glad to show you.
rather than constantly opening and closing the WaveOut device, the normal way to do this would be to have a single WaveOut device constantly playing and getting its data from a BufferedWaveProvider (available in the latest NAudio code). Then, in listener_streaming
, you would simply add the bytes received to the BufferedWaveProvider
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