i have a little big problem.
My problem is the following.I´ve got two types: AssetData and AssetData. They are basicly the same, but not inherited.
Now i have i know a property with the Type "AssetData", and i have a object of type AssetData (containing a Texture2D object).Now i want to cast the AssetData object into the AssetData object. Because i don´t know the generic parameter, AssetData has now operator for that kind of cast, but AssetData is able to cast to AssetData.
I tried and tried what i could do to solve it, but i have no more ideas.
Here´s my situation: I´ve got a type of a property, i have a AssetData with the same object, but i must set the AssetData to the property - so i have to set "AssetData", not AssetData.
Here´s my code. I can´t hardcode it, because it would be to much to change after adding new types. That´s my latest try. It nearly works, but has the problem that the cast does not work, because there´s no operator of AssetData ...
foreach (PropertyInfo pinf in comp.GetType().GetProperties())
{
for (int i = 0; i < cdata.PInf.Count; i++)
{
if (cdata.PInf[i] != pinf.Name) continue;
AssetData assetData = new AssetData
{
AssetName = cdata.AN[i],
AssetType = Type.GetType(cdata.AT[i], true)
};
Application.Game.GetSystem<ContentManager>().LoadContent(ref assetData);
if (pinf.PropertyType.IsGenericType)
{
MethodInfo method = typeof (DynamicCast).GetMethod("Cast").GetGenericMethodDefinition().MakeGenericMethod(
assetData.AssetType);
Type castedAssetType =
pinf.PropertyType.GetGenericTypeDefinition().MakeGenericType(assetData.AssetType);
dynamic castedAsset = method.Invoke(typeof (DynamicCast), new[] {assetData});
pinf.SetValue(comp, castedAsset, null);
}
}
}
}
And here´s the method of "DynamicCast" - which i found on an blog. This also doesn´t work ...
public static class DynamicCast
{
public static T Cast<T>(object o)
{
Type ot = o.GetType();
MethodInfo meth = GetMethod(ot, "op_Implicit", typeof(T),
BindingFlags.Static | BindingFlags.Public);
if (meth == null)
{
meth = GetMethod(ot, "op_Explicit", typeof(T),
BindingFlags.Static | BindingFlags.Public);
}
if (meth == null) throw new InvalidCastException("Invalid Cast.");
return (T) meth.Invoke(null, new[] {o});
}
public static MethodInfo GetMethod(Type toSearch, string methodName,
Type returnType, BindingFlags bindingFlags)
{
return Array.Find(
toSearch.GetMethods(开发者_如何学编程bindingFlags),
inf => ((inf.Name == methodName) && (inf.ReturnType == returnType)));
}
}
The problem is, that i must create an AssetData object (in this case), and set it as value for the property. But the object is clear, so i must cast AssetData´s "Asset"-property to the "AssetData"´s. Both are the same type, but one is "object" and one "T" (Texture2D).
How can i cast this?
Thanks a lot! I´m workin on this since the midday ...
Just use dynamic
.
public static class DynamicCast
{
public static T Cast<T>(object o)
{
return (T) (dynamic) o;
}
}
This will automatically use any implicit/explicit operators that exist on the run-time type of o
and/or the type T
. (Your code is incomplete because you’re searching only one of the two.)
The rest of your question is extremely unclear. You need to rephrase it. The code is also unclear: what is the variable castedAssetType
for? You are only assigning to it but then not using it.
I got the solution...
I just had to add an generic method "Cast()" to AssetData. I just came on this idea, because now i know i can invoke a generic method ;)
Here´s the solution:
if (pinf.PropertyType.IsGenericType)
{
MethodInfo method =
assetData.GetType().GetMethod("Cast").GetGenericMethodDefinition().MakeGenericMethod(
assetData.AssetType);
dynamic castedAsset = method.Invoke(assetData, null);
pinf.SetValue(comp, castedAsset, null);
}
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