I'd like to insert an in-app payement method in my app. What is the best solution for you? But most of all, why? Is there a more convenient or profitable one?
Don't be surprised if this gets closed as subjective/open-ended, however...
The 'best' solution depends largely on how often you're billing, how variable amounts are, and what merchant accounts you have set up, etc.
For end-user ease-of-use I'd probably go with the In-app billing, but you could probably use the new license manager functionality to support multiple payment channels.
Hope this helps,
Phil Lello
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