I have these declarations (DLL) and tried to convert it in C# so i can call the functions from the DLL.
Same for struct1 to struct3
typedef struct1
{
int num;
char chars[25];
short shrt;
union
{
struct4 objstruct4;
}
}
typedef struct
{
Long Length;
short Type;
union
{
struct1 objStruct1;
struct2 objStruct2;
struct3 objStruct3;
}Data;
} Msg;
In C#, i converted these...same for struct1 to struct3
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)]
public struct struct1
{
[MarshalAs(UnmanagedType.I4)]
public Int32 num;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = size + 1)]
public string chars;
[MarshalAs(UnmanagedType.I2)]
public short shrt;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)]
public struct struct4
{
[MarshalAs(UnmanagedType.Struct)]
public ...
...
}
[StructLayout(LayoutKind.Explicit, CharSet = CharSet.Ansi)]
protected struct Msg
{
[FieldOffset(0)]
[MarshalAs(UnmanagedType.I4)]
public int Length;
[开发者_运维百科FieldOffset(4)]
[MarshalAs(UnmanagedType.I2)]
public short Type;
[FieldOffset(6)]
[MarshalAs(UnmanagedType.Struct)]
public Data MsgData;
}
[StructLayout(LayoutKind.Explicit, Pack = 1, CharSet = CharSet.Ansi)]
public struct Data
{
[FieldOffset(0)]
[MarshalAs(UnmanagedType.Struct)]
public struct1 objStruct1;
[FieldOffset(0)]
[MarshalAs(UnmanagedType.Struct)]
public struct2 objStruct2;
[FieldOffset(0)]
[MarshalAs(UnmanagedType.Struct)]
public struct3 objStruct3;
}
Problem is when I tried to call a function from the DLL and passed the struct MSG as REF, some member variables of the inner structs/union (struct1 to struct3) don't have values. Its like they are rumbled inside the memory...
But when I remove the struct1 or struct2 in struct MSG, all of the member variables inside the remaining inner structs/union were successfully retrieved.
Can I ask your advice if my conversion is correct or did i missed something... Or is there a better way to convert this or you have answers why this problem occur. One thing that I suspect is the size of the struct, ANSI or Unicode, and the arrangement of the variables, structs.
Please advise - thanks.
sample 2:
////////////////[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct struct1
{
[MarshalAs(UnmanagedType.I4)]
public Int32 num1;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = size + 1)]
public string chars;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct struct2
{
[MarshalAs(UnmanagedType.I4)]
public Int32 num2;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct struct3
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = size + 1)]
public string chars;
[MarshalAs(UnmanagedType.I4)]
public Int32 num3;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct struct4
{
[MarshalAs(UnmanagedType.I4)]
public Int32 num4;
[MarshalAs(UnmanagedType.Struct)]
public Data DataMsg;
[StructLayout(LayoutKind.Explicit, CharSet = CharSet.Ansi)]
public struct Data
{
//[FieldOffSet(0)]
public struct1 str1;
//[FieldOffSet(0)]
public struct2 str2;
//[FieldOffSet(0)]
public struct3 str3;
}
}
////////////////
There's no obvious reason why you chose Pack=1, the default for most C compilers is 8, just like .NET. MsgData at offset 6 is iffy. Use sizeof and offsetof() in a test C program to find out where everything is located. Compare with Marshal.SizeOf and OffsetOf() in a test C# program. This isn't going to work until they agree exactly.
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