I got an iPhone application using Cocos2d (version: #define COCOS2D_VERSION 0x00010000
). It works ok on my iPad and iPhone, as well as on various iPhones I tested it on.
But on one (3G) it keeps crashing every time during initialization - the crash log shows the problem in CCSprite.m
file, in the -draw
method - in this line开发者_运维百科:
// tex coords
diff = offsetof( ccV3F_C4B_T2F, texCoords);
glTexCoordPointer(2, GL_FLOAT, kQuadSize, (void*)(offset + diff)); // This line crashes
The crashlog shows the following:
OS Version: iPhone OS 4.2.1 (8C148)
Report Version: 104
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x00000004
Crashed Thread: 0
Thread 0 Crashed:
0 MBXGLEngine 0x302554e8 0x30229000 + 181480
1 MBXGLEngine 0x30256980 0x30229000 + 186752
2 MBXGLEngine 0x3022ca80 0x30229000 + 14976
3 MBXGLEngine 0x30252580 0x30229000 + 169344
4 S100 0x000342d8 -[CCSprite draw] (CCSprite.m:606)
5 S100 0x00023e74 -[CCNode visit] (CCNode.m:550)
6 S100 0x00023e14 -[CCNode visit] (CCNode.m:535)
7 S100 0x00023e50 -[CCNode visit] (CCNode.m:545)
8 S100 0x00048500 -[CCDirectorIOS drawScene] (CCDirectorIOS.m:169)
9 Foundation 0x35168eda 0x35151000 + 98010
10 Foundation 0x35168d5e 0x35151000 + 97630
11 S100 0x0004ad38 -[EAGLView layoutSubviews] (EAGLView.m:214)
What's the size of the texture? On older device it cannot be more than 1024x1024.
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