In my application, lots of data is generated and then written in a XML file using XmlDocument. The mechanics works fine, but when I call the function that serializes again and again to write data in a new XML, it copies what it wrote previously to the new XML plus the new data!
I don't understand, I'm calling XmlDocument doc = new XmlDocument() at the beggining of the function that serializes...
private static Boolean SaveParsedDataAsXML(ParsedData DataParsed, String Name)
{
try
{
XmlDocument doc = new XmlDocument();
XmlNode xmlnode = doc.CreateNode(XmlNodeType.XmlDeclaration, "", "");
doc.AppendChild(xmlnode);
XmlElement generalVariables = doc.CreateElement("Variables");
generalVariables.AppendChild(SerializeElement(doc, "Path", DataParsed.Path));
.
.
.
XmlElement chatMessages = doc.CreateElement("ChatMessages");
foreach (Message mess in DataParsed.ChatMessages)
{
XmlElement singleMess = doc.CreateElement("SingleMessage");
singleMess.AppendChild(SerializeElement(doc, "MessageID", mess.MessageID.ToString()));
singleMess.AppendChild(SerializeEl开发者_运维问答ement(doc, "MessageName", mess.MessageName));
singleMess.AppendChild(SerializeElement(doc, "MessageTime", mess.MessageTime.ToString()));
singleMess.AppendChild(SerializeElement(doc, "MessageContent", mess.MessageContent));
singleMess.AppendChild(SerializeElement(doc, "MessageTarget", mess.MessageTarget.ToString()));
chatMessages.AppendChild(singleMess);
}
generalVariables.AppendChild(chatMessages);
.
.
.
doc.AppendChild(generalVariables);
//Saving and returning true, serialization successful.
doc.Save(OutputPath + "\\" + ReplayName + ".xml");
return true;
}
catch
{
return false;
}
}
My assumption would be that you're not clearing the DataParsed.ChatMessages object before you pass it in to the function you posted.
Are you sure you're using a new DataParsed object each time? Or are you re-using the same instance and appending more messages to it?
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