I have some button with custom background image, and here is how I do this:
UIImage *buttonImage2Normal = [UIImage imageNamed:@"greyButton.png"];
[showModal setBackgroundImage:buttonImage2Normal
forState:UIControlStateNormal];
UIImage *buttonImage2Pressed = [UIImage imageNamed:@"greyButtonPressed.png"];
[showModal setBackgroundImage:butt开发者_StackOverflow社区onImage2Pressed
forState:UIControlStateHighlighted];
And I made four images, greyButton.png, greyButtonPressed.png and @2x versions to support retina.
But, on retina (iPhone simulator) I see ok my buttons, but on iPhone (3G) I think that is uses bigger images because my buttons are almost without rounded corners.
This is the right method for doing this?
You are doing it correctly as long as you name your Retina Display images like this: filename.png
and filename@2x.png
You might want to simply test by making a non-Retina image that's a red colour, then a Retina image that's a blue colour.
On iPhone Simulator with Retina scale you should be seeing a blue button and on your 3G iPhone you should be seeing a red button.
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