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Draw into UIImage

开发者 https://www.devze.com 2023-02-20 12:55 出处:网络
how can I draw into an existing UIImage using monotouch? I load an image: UIImage.FromFile(\"MyImage.png\")

how can I draw into an existing UIImage using monotouch?

I load an image: UIImage.FromFile("MyImage.png")

Then I want to draw a string and some lines into th开发者_如何学Pythonis image.

Does anyone has a code sample?

Thx


Here is a method that does it:

private void drawOnTouch(object data)
{

    UITouch touch = data as UITouch;

    if (null != touch)
    {

        UIGraphics.BeginImageContext(this.Image == null ? this.Frame.Size : this.Image.Size);

        using (CGContext cont = UIGraphics.GetCurrentContext())
        {

            if (this.Image != null)
            {

                cont.TranslateCTM(0f, this.Image.Size.Height);
                cont.ScaleCTM(1.0f, -1.0f);
                cont.DrawImage(new RectangleF(0f,0f,this.Image.Size.Width, this.Image.Size.Height), this.Image.CGImage);
                cont.ScaleCTM(1.0f, -1.0f);
                cont.TranslateCTM(0f, -this.Image.Size.Height);


            } //end if

            PointF lastLocation = touch.PreviousLocationInView(this);
            PointF pt = touch.LocationInView(this);
            using (CGPath path = new CGPath())
            {

                cont.SetLineCap(CGLineCap.Round);
                cont.SetLineWidth(3);
                cont.SetRGBStrokeColor(0, 2, 3, 1);
                path.MoveToPoint(lastLocation.X, lastLocation.Y);
                path.AddLines(new PointF[] { new PointF(lastLocation.X, 
                                lastLocation.Y),
                            new PointF(pt.X, pt.Y) });
                path.CloseSubpath();

                cont.AddPath(path);
                cont.DrawPath(CGPathDrawingMode.FillStroke);
                this.Image = UIGraphics.GetImageFromCurrentImageContext();

            }//end using path


        }//end using cont
        UIGraphics.EndImageContext();
        this.SetNeedsDisplay();

    }//end if


}//end void drawOnTouch

If you place this method in a subclass of UIImageView and call it from TouchesBegan and TouchesMoved, when you touch the screen it will draw on the image.

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