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C# Async object transmission (Sockets?)

开发者 https://www.devze.com 2023-02-20 09:28 出处:网络
I am trying to figure out what the best way to approach Async object transmission. What I want to do is have multiple instances of the same application open across a network connection (5-10 clients)

I am trying to figure out what the best way to approach Async object transmission.

What I want to do is have multiple instances of the same application open across a network connection (5-10 clients) that connect to one server, and when one of the applications updates its data, I need to transmit that update to all the other instances.

The update objects will be similar to this:

public class UpdateData
{
    public double Angle { get; set; }
    public double Azimuth { get; set; }
    public Point Position { get; set; }
    public Guid ObjectGuid { get; set; }
}

The data won't be very big, but objects of this type will be transmitted about 10-50 times per second from each client to all the other clients.

What is the best way to handle this kind of data transmission?

What I was thinking is have a server object listen and accept connections using something similar to this:

    private void BtConnectClick(object sender, EventArgs e)
    {
        int port;

        if开发者_StackOverflow中文版 (!int.TryParse(tbPort.Text, out port))
        {
            MessageBox.Show("Please enter a valid port into the textbox");
            tbPort.Text = "";
            return;
        }

        try
        {
            _listener = new TcpListener(IPAddress.Any, port);
            _listener.Start();

            _listener.BeginAcceptSocket(OnClientConnect, _listener);

        }
        catch (SocketException se)
        {
            MessageBox.Show(se.Message);
        }

    }

    public void OnClientConnect(IAsyncResult asyn)
    {
        try
        {
            var s = _listener.EndAcceptSocket(asyn);

            _clients.Add(s);  // List<Socket> object
        }
        catch (SocketException se)
        {
            MessageBox.Show(se.Message);
        }
    }

But how should the server handle the data transmission?

I know I should be trying to receive data from all of the sockets in _clients and once I receive data, I need to forward it onto all the other sockets in _clinets, but how should I do this? How and where should I detect when a client has terminated its connection?

Also, the clients should be listening for data to be received from the server as well as sending data to the server. Can I handle all of that with one socket or should I use 2?

Thanks for any help!


Personally, I would leave this to a message-bus/service-bus, or anything else with pub/sub. My preference would be redis: http://redis.io/commands#pubsub

Re the object, I would use protobuf-net, simply because I know it will produce tiny binary for the above message. Sending (PUBLISH) a BLOB to a named redis channel will cause it to be distributed to all listeners on that channel.

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