I'm considering using AndEngine for a physics-based game on Android. A number of the examples (especially the ones I'd be basing my code on) depend on the Box2D extension.
I was surprised to learn that this extension relies on native code for its Box2D implementation, rather 开发者_如何转开发than using JBox2D.
How does this limit AndEngine's portability? Will it work on all Android devices?
It won't run on non-ARM devices, like some currently very rare x86 netbooks that have a ported Android version running on them.
Yes, it should work on all android devices, as long as you include it in your reference library when building the apk.
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