i just read the app guideline something. "iPhone apps mus开发者_JS百科t also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution. "
but my game can run on iphone 3g,3gs,4g. it can also run on ipad, but the coordinate is different and i don't provide a larger sprite image.
will it be rejected? i don't think i have time to change my code before summer holiday.
Would you say it runs ok on the iPad? Is it playable? If so I think you'll be fine, but you know it's all up to Apple. I haven't seen your game running on an iPad so it's really hard to give you a reliable answer.
If an app runs on a 3GS, and doesn't have any iPad specific xib's in the app's info plist. or check the UI paradigm at runtime, it will run inside a 320 x 480 window on the iPad in iPhone compatibility mode without any changes. It will also run in a pixel doubled window on the iPad, again without the app knowing a thing about that.
It's sort of like running in an emulator sandbox.
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