when do开发者_Go百科es ambiguity arise in multiple inheritance?
When you have replicated base class in several paths of inheritance and you are trying to cast to it or call its member-function.
struct A { };
struct B : A { };
struct C : A { };
struct D : B, C { }; // has replicated A as the base class
D d;
A* a = static_cast<A*>(&d); // oops
The problem has several remedies which depend on the context heavily (using virtual base classes, just refine the aforementioned cast, etc.)
More info here, especially here.
One famous example of ambiguity in multiple inheritance is the so-called Diamond Problem.
Summary: "In object-oriented programming languages with multiple inheritance and knowledge organization, the diamond problem is an ambiguity that arises when two classes B and C inherit from A, and class D inherits from both B and C. If a method in D calls a method defined in A (and does not override the method), and B and C have overridden that method differently, then from which class does it inherit: B, or C?"
You can find details here: Wikipedia: Diamond Problem
struct Base{
void foo(){
}
};
struct Derived1 : public Base{
};
struct Derived2 : public Base{
};
struct Final : public Derived1, public Derived2{
};
int main(){
Final f;
f.foo();
}
See on Ideone. To fix, simply use virtual inheritance:
struct Derived1 : virtual public Base{
};
struct Derived2 : virtual public Base{
};
Another possibility for ambigouty is the following:
struct Base1{
void foo(){
}
};
struct Base2{
void foo(){
}
};
struct Final : public Base1, public Base2{
};
int main(){
Final f;
f.foo();
}
Again, on Ideone. To fix, simple make do the following in Final
:
struct Final : public Base1, public Base2{
using Base1::foo;
// or
// using Base2::foo;
};
When it makes names used unclear
class baseX
{
private:
void* callA();//will never be ambiguous.
protected:
void* callB();
public:
void* callC();
}
class baseY
{
private:
void* callA();//will never be ambiguous.
protected:
void* callB();
public:
void* callC();
}
class derived: public baseX, public baseY
{
void someMethod()
{
void* x = baseX::callB();//not ambiguous
void* y = baseY::callB();//not ambiguous
void* z = callB();//ambiguose
}
}
void someFunction(derived& d)
{
void* x = d.CallC();//ambiguous
}
Ambiguity can also happen when the same class is the base through more than one route:
class Base
{
public void call();
}
class DerivedX : public Base
{
}
class DerivedY : public Base
{
}
class GrandChild : public DerivedX, public DerivedY //What does call() do?
{
}
This can be solved with virtual bases:
class Base
{
public void call();
}
class DerivedX : public virtual Base
{
}
class DerivedY : public virtual Base
{
}
class GrandChild : public DerivedX, public DerivedY //only one "Base" class in inheritance, shared between DerivedX and DerivedY
{
}
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