I want to create the thumbnails for a group of images. for that, I am using the following code.
public void run() {
try{
BufferedImage originalImage = ImageIO.read(new File(url));
int type = originalImage.getType() == 0? BufferedImage.TYPE_INT_ARGB : originalImage.getType();
IMG_HEIGHT = (originalImage.getHeight()*600)/originalImage.getWidth();
BufferedImage resizeImageJpg = resizeImage(originalImage, type);
开发者_JAVA技巧 ImageIO.write(resizeImageJpg, "jpg", new File(thumb));
originalImage.flush();
resizeImageJpg.flush();
System.gc();
}catch(IOException e){
System.out.println(e.getMessage());
System.out.println("Not Created:"+url);
}
}
private static BufferedImage resizeImage(BufferedImage originalImage, int type){
BufferedImage resizedImage = new BufferedImage(IMG_WIDTH, IMG_HEIGHT, type);
Graphics2D g = resizedImage.createGraphics();
g.drawImage(originalImage, 0, 0, IMG_WIDTH, IMG_HEIGHT, null);
g.dispose();
System.gc();
return resizedImage;
}
This code is working fine and creating thumbnails. But the problem is that, in case of large number of images, I am getting "java heap space error".Is it the problem with this code? How can i solve this issue. Thanks in advance. If you have any other code for resizing, please give to me.
Try this Image Scaling Library, it works fine for me.
http://www.thebuzzmedia.com/software/imgscalr-java-image-scaling-library/
I don't see where you are setting IMG_WIDTH, could it be that this is left at a huge value. You should prefer to pas teh target width amd height as parameters, teh way you set teh height prevents multi-threaded usage and makes it very hard to read. And I doubt the height of the target image is really part of an objects state.
Also, are you sure you are setting the image height correctly, the height is related to a ration between height and width, a narrow image will give you a very tall image and stretched image assuming the width of the target image is to remain constant.
One last thing, http://www.jhlabs.com/ip/filters/index.html has some useful code for image processing (including resizing), I've used these a number of times.
Assuming your images are large, you may want to look at JAI and use either embedded thumbnails or sub-sampling to reduce the memory needed.
public static BufferedImage getThumb(ImageReader reader, int size) throws IOException {
BufferedImage img;
try {
if (reader.getNumThumbnails(0) > 0) {
img = reader.readThumbnail(0, 0);
} else {
ImageReadParam param = reader.getDefaultReadParam();
param.setSourceSubsampling(4, 4, 0, 0);
img = reader.read(0); //read(0, param);
}
throw new Exception();
} catch (Throwable t) {
img = null;
}
return img != null ? resizeImage(img, size) : null;
}
public static BufferedImage getThumb(File file, double scale) throws IOException {
BufferedImage img = null;
try {
Class<?> c = ImageUtil.class.getClassLoader().loadClass("javax.media.jai.JAI");
Class<?> ic = ImageUtil.class.getClassLoader().loadClass("javax.media.jai.Interpolation");
Class<?> sc = ImageUtil.class.getClassLoader().loadClass("javax.media.jai.operator.ScaleDescriptor");
Method jaiCreate = c.getMethod("create", String.class, Object.class);
Method getInstance = findMethod(ic, "getInstance");
Method sdCreate = findMethod(sc, "create");
if (c != null) {
Object image = jaiCreate.invoke(null, "fileload", file.getAbsolutePath());
Object[] params = { image, (float) scale, (float) scale,
0.0f, 0.0f, getInstance.invoke(null, 2), null };
Object sd = sdCreate.invoke(null, params);
Method m = sd.getClass().getMethod("getAsBufferedImage");
img = (BufferedImage) m.invoke(sd);
}
} catch (Throwable tt) {
System.out.println("Could not read image using JAI, maybe JAI is not installed.");
System.out.println(tt);
}
return img;
}
How do you launch this process? This code does seem to be cleaning up the images properly.
Only option is to increase heap size by adding -Xmx 512m (to increase heap size to 512 MB for example) as one of VM command line options.
Creating thumbnails in Java requires the appropriate tool for this: ImageMagick.
Call it from Java, and enjoy the results. It will always be better, more fail safe and faster than everything you can do in Java with Libraries available.
Check thumbnailator
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