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How to add a delay for a 2 or 3 seconds [closed]

开发者 https://www.devze.com 2023-02-19 21:36 出处:网络
开发者_StackOverflow中文版It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its cu
开发者_StackOverflow中文版 It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center. Closed 11 years ago.

How can I add a delay to a program in C#?


You could use Thread.Sleep() function, e.g.

int milliseconds = 2000;
Thread.Sleep(milliseconds);

that completely stops the execution of the current thread for 2 seconds.

Probably the most appropriate scenario for Thread.Sleep is when you want to delay the operations in another thread, different from the main e.g. :

 MAIN THREAD        --------------------------------------------------------->
 (UI, CONSOLE ETC.)      |                                      |
                         |                                      |
 OTHER THREAD            ----- ADD A DELAY (Thread.Sleep) ------>

For other scenarios (e.g. starting operations after some time etc.) check Cody's answer.


Use a timer with an interval set to 2–3 seconds.

You have three different options to choose from, depending on which type of application you're writing:

  1. System.Timers.Timer
  2. System.Windows.Forms.Timer
  3. System.Threading.Timer

Don't use Thread.Sleep if your application need to process any inputs on that thread at the same time (WinForms, WPF), as Sleep will completely lock up the thread and prevent it from processing other messages. Assuming a single-threaded application (as most are), your entire application will stop responding, rather than just delaying an operation as you probably intended. Note that it may be fine to use Sleep in pure console application as there are no "events" to handle or on separate thread (also Task.Delay is better option).

In addition to timers and Sleep you can use Task.Delay which is asynchronous version of Sleep that does not block thread from processing events (if used properly - don't turn it into infinite sleep with .Wait()).

 public async void ClickHandler(...)
 {
      // whatever you need to do before delay goes here         

      await Task.Delay(2000);

      // whatever you need to do after delay.
 }

The same await Task.Delay(2000) can be used in a Main method of a console application if you use C# 7.1 (Async main on MSDN blogs).

Note: delaying operation with Sleep has benefit of avoiding race conditions that comes from potentially starting multiple operations with timers/Delay. Unfortunately freezing UI-based application is not acceptable so you need to think about what will happen if you start multiple delays (i.e. if it is triggered by a button click) - consider disabling such button, or canceling the timer/task or making sure delayed operation can be done multiple times safely.


For 2.3 seconds you should do:

System.Threading.Thread.Sleep(2300);


System.Threading.Thread.Sleep(
    (int)System.TimeSpan.FromSeconds(3).TotalMilliseconds);

Or with using statements:

Thread.Sleep((int)TimeSpan.FromSeconds(2).TotalMilliseconds);

I prefer this to 1000 * numSeconds (or simply 3000) because it makes it more obvious what is going on to someone who hasn't used Thread.Sleep before. It better documents your intent.

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