I am trying to free Tlist within a Tlist in a onDestroy event and FastMM4 is raising an access violation error. Here is the code snippet.
procedure TSignalFrm.FormDestroy(Sender: TObject);
var
x,y: integer;
begin
for x := 0 to signalList.Count - 1 do
begin
for y:=0 to TSignal(SignalList.Items[x]).alarmList.Count-1 do
begin
TAlarm(TSignal(SignalList.Items[x]).alarmList.Items[y]).Free;
end;
TSignal(SignalList.Items[x]).AlarmList.Free;
TSignal(SignalList.Items[x]).Free;
end;
SignalList.Free;
end;
I get access violation error at TSignal(SignalList.items[x]).Free; line. Freeing AlarmList items before freeing SignalList items raises the access violation error, but WHY?
Update: I am using Delphi 7.0 on Windows XP. The actual FastMM4 messages is as follows.
FastMM has detected an attempt to call a virtual method on a freed object. An access viloation will now be raised in order to abort the current operation.
Freed Object class: TList
Virtual method: Destroy
Virtual method address:427CF0
The allocation number was: 80055
Followed by a lots of memory dump.
According to this FastMM4 error, if you free an object within 开发者_StackOverflowan another object, you automatically free the owner as well. I know that can't be true, but correct me if I am wrong.
Does TSignal
not free its AlarmList
member in its destructor? (That’s how I would do this).
Update: does it work if you remove the TSignal(SignalList.Items[x]).AlarmList.Free;
line?
Second update:
Each TList
's items need to be freed, if it contains pointers to objects.
Your problem was that TSignal
is not a TList
. Since it takes care of freeing its members (such as the Alarmlist), that Alarmlist should not be freed explicitly.
Since TAlam and TSignal are both objects (not records) I believe you should use TObjectList instead of TList. TObjectList has a special property calld OwnsObjects that allows it to free it's contents properly as it is being freed. Check this out http://docwiki.embarcadero.com/VCL/XE/en/Contnrs.TObjectList.OwnsObjects
As an advice do not use TList unless you need to store pointers not objects.
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