I have a large 8-bit PNG image. I am using Java to slice the image into smaller 32x32 images. I use Java's ImageIO
to load the PNG into a BufferedImage
and then call it's getSubimage(x, y, 32, 32)
. I then use ImageIO
to write each tile out as a PNG.
The problem is that the resulting image has the same IndexColorModel
as the original image. For example, one 32x32 tile has only 8 total colors but it includes a color model with all 100-odd colors from the original image.
I would like to remove unused colors from the 32x32 tile's IndexColorModel
before I write out the PNG. There is no sense including color data for colors not used in the image and I'd like the images to be as small as possible.
Is there a built-in mechanism to do this or can someone point me to an (easy) way to modify/reduce th开发者_C百科e ColorModel
?
Thanks!
Take a look at ColorConvertOp
in java.awt.image.
Basically, you create a new IndexColorModel
of the desired depth. If you really want the smallest, you can walk through the Raster
and count the colors. Otherwise, just choose 4 or 5 bits per pixel. Then create a BufferedImage
with TYPE_BYTE_BINARY
and the IndexColorMap
. Finally, use the ColorConvertOp
's filter()
method to copy the original data to the new BufferedImage
.
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