Imagine hexagonal space with 3 dimensions.
Each tile has coordinates XYZ. I need to select a given cell neighbors in the same plane. With SQL it's looks like:
$tbDir = $y % 2 == 0 ? -1 : 1;
$result = db_query('SELECT x,y,z FROM {cells} WHERE
x = %d AND y = %d AND z = %d OR
x = %d AND y = %d AND z = %d OR
x = %d AND y = %d AND z = %d OR
x = %d AN开发者_运维百科D y = %d AND z = %d OR
x = %d AND y = %d AND z = %d OR
x = %d AND y = %d AND z = %d OR
x = %d AND y = %d AND z = %d ',
$x, $y, $z,
$x-1, $y, $z,
$x+1, $y, $z,
$x, $y-1, $z,
$x, $y+1, $z,
$x+$tbDir, $y-1, $z,
$x+$tbDir, $y+1, $z);
But, i don't like this way. Perhaps someone know more optimal algorithms? Thank you!
This looks like you can use a between
x BETWEEN $x-1 AND $x+1 AND y BETWEEN $y-1 AND $y+1 AND z = $z
This might not exactly work for the $tbDir section. I will have a look at this case in more detail.
OK, rather try this
WHERE x BETWEEN ($x-1 AND $x+1 AND y = $y AND z = $z)
OR (y BETWEEN $y-1 AND $y+1 AND x = $x AND z = $z)
OR (y BETWEEN $y-1 AND $y+1 AND x = $x + $tbDir AND z = $z)
or even
WHERE ( (x BETWEEN $x-1 AND $x+1 AND y = $y )
OR (y BETWEEN $y-1 AND $y+1 AND x = $x)
OR (y BETWEEN $y-1 AND $y+1 AND x = $x + $tbDir)
)
AND z = $z
There is an easy mapping if your algorithms can work with a non-orthogonal coordinate system. In your case, the part of the hex tile which is parallel to an axis seems to be vertical:
/ \ / \ / \
| a | b | c |
\ / \ / \ / \
| d | e | f |
/ \ / \ / \ /
| x | g | h | i
If you can accept a skew Y axis, then you can give a
, d
, g
the X coordinate 0 (i.e. the Y axis goes through the centers of these tiles). (beh
would have X == 1, cfi
has X == 2 and so on). x
has the coordinate (-1,2). Now you can move like this:
e -> f: x+1,y
e -> d: x-1,y
e -> b: x, y-1
e -> c: x+1,y-1
e -> g: x-1,y+1
e -> h: x, y+1
As you can see, the movements are now completely independent of the y position.
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