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ActionScript / Flash - Programatically Bitmap-Fill IDE Drawn Vectors?

开发者 https://www.devze.com 2023-02-18 15:18 出处:网络
my current situation maybe akin to me painting myself into a corner. i have many vector shapes drawn with the Flash Professional CS5 IDE, which have been converted into sprite objects and exported to

my current situation maybe akin to me painting myself into a corner.

i have many vector shapes drawn with the Flash Professional CS5 IDE, which have been converted into sprite objects and exported to actionscript. for example, here are 3 shapes:

ActionScript / Flash - Programatically Bitmap-Fill IDE Drawn Vectors?

i want to programatically fill each shape with a bitmap from my library. i realize i can fill these shapes with library bitmaps in the IDE, but i need to scale the bitmaps at runtime as well as swap them out for others.

how is it possible to programatically bitmap-fill shap开发者_运维知识库es drawn within the IDE at runtime without having to also programatically redraw them?


what about using your shapes as masks rather than going through a painful on the fly drawing process ?

it would go like :

bitmap.mask = shape;

as long as shape is a DisplayObject, it should work.

otherwise you can still use a JSFL to export your shapes, store them as arrays of points and draw them at runtime. here's a basic JSFL export tool http://ericlin2.tripod.com/bugwire/bugwiret.html

here's an advanced JSFL tool: http://www.lidev.com.ar/?p=192

here's a ( shamelessly self-promoting :) ) example of an application: http://en.nicoptere.net/?p=1331

[EDIT] NB when compiled, your vector shapes are turned into opcode, a set of instructions that you can't read easily.

it remains possible though: http://wahlers.com.br/claus/blog/hacking-swf-1-shapes-in-flash/ but still it's a bit complex if the same result can be achieived with masks :)

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