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How to easily Generate Synth Chords Sounds in Android?

开发者 https://www.devze.com 2023-02-17 23:19 出处:网络
How to easily Generate Synth Chords Sounds in Android? I wanna be able to generate dynamically an in game Music using 8bit.

How to easily Generate Synth Chords Sounds in Android? I wanna be able to generate dynamically an in game Music using 8bit. Tried with AudioTrack, but did not get good results of nice sounds yet.

Any examples out there?

I have tried the following code without success:

public class BitLoose {
    private final int duration = 1; // seconds
    private final int sampleRate = 4200;
    private final int numSamples = duration * sampleRate;
    private final double sample[] = new double[numSamples];

    final AudioTrack audioTrack;

    public BitLoose() {
        audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
                sampleRate, AudioFormat.CHANNEL_CONFIGURATION_MONO,
                AudioFormat.ENCODING_PCM_8BIT, numSamples,
                AudioTrack.MODE_STREAM);
        audioTrack.play();
    }

    public void addTone(final int freqOfTone) {
        // fill out the array
        for (int i = 0; i < numSamples; ++i) {
            sample[i] = Math.sin(2 * Math.PI * i / (sampleRate / freqOfTone));
        }

        // convert to 16 bit pcm sound array
        // assumes the sample buffer is normalised.
        final byte generatedSnd[] = new byte[numSamples];

        int idx = 0;
        for (final double dVal : sample) {
            // scale to maximum amplitude
            final short val = (short) ((((dVal * 255))) % 255);
            // in 16 bit wav PCM, first byte is the low order byte
            generatedSnd[idx++] = (byte) (va开发者_运维问答l);
        }
        audioTrack.write(generatedSnd, 0, sampleRate);
    }

    public void stop() {
        audioTrack.stop();
    }


I think that bad sound is due to audio format: AudioFormat.ENCODING_PCM_8BIT uses unsigned samples, so a sine between 1 and -1 must be converted to 0-255 byte values, try this:

for (final double dVal : sample) {
    final short val = (short) ((dVal + 1) / 2 * 255) ;
    generatedSnd[idx++] = (byte) val;
}

Try also to change sample rate to 11025, because 4200 may be unsupported on some devices:

private final int sampleRate = 11025;


Apart from answer 1 you should use:
sample[i] = Math.sin(2 * Math.PI * i / ((double) sampleRate / freqOfTone));
instead of
sample[i] = Math.sin(2 * Math.PI * i / (sampleRate / freqOfTone));

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