I would like to know how to use these properties in the right manner.
As I understand, frame
can be used from the container of the view I am creating.
It sets the view position relative to the container view. It also sets the size of that view.
Also center
can be used from the container of the view I'm creating. This property changes the position of the view relative to its container.
Finally, bounds
is relative to the view itself. It changes the drawable area for the view.
Can y开发者_开发百科ou give more info about the relationship between frame
and bounds
? What about the clipsToBounds
and masksToBounds
properties?
Since the question I asked has been seen many times I will provide a detailed answer of it. Feel free to modify it if you want to add more correct content.
First a recap on the question: frame, bounds and center and theirs relationships.
Frame A view's frame
(CGRect
) is the position of its rectangle in the superview
's coordinate system. By default it starts at the top left.
Bounds A view's bounds
(CGRect
) expresses a view rectangle in its own coordinate system.
Center A center
is a CGPoint
expressed in terms of the superview
's coordinate system and it determines the position of the exact center point of the view.
Taken from UIView + position these are the relationships (they don't work in code since they are informal equations) among the previous properties:
frame.origin = center - (bounds.size / 2.0)
center = frame.origin + (bounds.size / 2.0)
frame.size = bounds.size
NOTE: These relationships do not apply if views are rotated. For further info, I will suggest you take a look at the following image taken from The Kitchen Drawer based on Stanford CS193p course. Credits goes to @Rhubarb.
Using the frame
allows you to reposition and/or resize a view within its superview
. Usually can be used from a superview
, for example, when you create a specific subview. For example:
// view1 will be positioned at x = 30, y = 20 starting the top left corner of [self view]
// [self view] could be the view managed by a UIViewController
UIView* view1 = [[UIView alloc] initWithFrame:CGRectMake(30.0f, 20.0f, 400.0f, 400.0f)];
view1.backgroundColor = [UIColor redColor];
[[self view] addSubview:view1];
When you need the coordinates to drawing inside a view
you usually refer to bounds
. A typical example could be to draw within a view
a subview as an inset of the first. Drawing the subview requires to know the bounds
of the superview. For example:
UIView* view1 = [[UIView alloc] initWithFrame:CGRectMake(50.0f, 50.0f, 400.0f, 400.0f)];
view1.backgroundColor = [UIColor redColor];
UIView* view2 = [[UIView alloc] initWithFrame:CGRectInset(view1.bounds, 20.0f, 20.0f)];
view2.backgroundColor = [UIColor yellowColor];
[view1 addSubview:view2];
Different behaviours happen when you change the bounds
of a view.
For example, if you change the bounds
size
, the frame
changes (and vice versa). The change happens around the center
of the view. Use the code below and see what happens:
NSLog(@"Old Frame %@", NSStringFromCGRect(view2.frame));
NSLog(@"Old Center %@", NSStringFromCGPoint(view2.center));
CGRect frame = view2.bounds;
frame.size.height += 20.0f;
frame.size.width += 20.0f;
view2.bounds = frame;
NSLog(@"New Frame %@", NSStringFromCGRect(view2.frame));
NSLog(@"New Center %@", NSStringFromCGPoint(view2.center));
Furthermore, if you change bounds
origin
you change the origin
of its internal coordinate system. By default the origin
is at (0.0, 0.0)
(top left corner). For example, if you change the origin
for view1
you can see (comment the previous code if you want) that now the top left corner for view2
touches the view1
one. The motivation is quite simple. You say to view1
that its top left corner now is at the position (20.0, 20.0)
but since view2
's frame
origin
starts from (20.0, 20.0)
, they will coincide.
CGRect frame = view1.bounds;
frame.origin.x += 20.0f;
frame.origin.y += 20.0f;
view1.bounds = frame;
The origin
represents the view
's position within its superview
but describes the position of the bounds
center.
Finally, bounds
and origin
are not related concepts. Both allow to derive the frame
of a view (See previous equations).
View1's case study
Here is what happens when using the following snippet.
UIView* view1 = [[UIView alloc] initWithFrame:CGRectMake(30.0f, 20.0f, 400.0f, 400.0f)];
view1.backgroundColor = [UIColor redColor];
[[self view] addSubview:view1];
NSLog(@"view1's frame is: %@", NSStringFromCGRect([view1 frame]));
NSLog(@"view1's bounds is: %@", NSStringFromCGRect([view1 bounds]));
NSLog(@"view1's center is: %@", NSStringFromCGPoint([view1 center]));
The relative image.
This instead what happens if I change [self view]
bounds like the following.
// previous code here...
CGRect rect = [[self view] bounds];
rect.origin.x += 30.0f;
rect.origin.y += 20.0f;
[[self view] setBounds:rect];
The relative image.
Here you say to [self view]
that its top left corner now is at the position (30.0, 20.0) but since view1
's frame origin starts from (30.0, 20.0), they will coincide.
Additional references (to update with other references if you want)
- UIView Geometry
- UIView Frames and Bounds
About clipsToBounds
(source Apple doc)
Setting this value to YES causes subviews to be clipped to the bounds of the receiver. If set to NO, subviews whose frames extend beyond the visible bounds of the receiver are not clipped. The default value is NO.
In other words, if a view's frame
is (0, 0, 100, 100)
and its subview is (90, 90, 30, 30)
, you will see only a part of that subview. The latter won't exceed the bounds of the parent view.
masksToBounds
is equivalent to clipsToBounds
. Instead to a UIView
, this property is applied to a CALayer
. Under the hood, clipsToBounds
calls masksToBounds
. For further references take a look to How is the relation between UIView's clipsToBounds and CALayer's masksToBounds?.
This question already has a good answer, but I want to supplement it with some more pictures. My full answer is here.
To help me remember frame, I think of a picture frame on a wall. Just like a picture can be moved anywhere on the wall, the coordinate system of a view's frame is the superview. (wall=superview, frame=view)
To help me remember bounds, I think of the bounds of a basketball court. The basketball is somewhere within the court just like the coordinate system of the view's bounds is within the view itself. (court=view, basketball/players=content inside the view)
Like the frame, view.center is also in the coordinates of the superview.
Frame vs Bounds - Example 1
The yellow rectangle represents the view's frame. The green rectangle represents the view's bounds. The red dot in both images represents the origin of the frame or bounds within their coordinate systems.
Frame
origin = (0, 0)
width = 80
height = 130
Bounds
origin = (0, 0)
width = 80
height = 130
Example 2
Frame
origin = (40, 60) // That is, x=40 and y=60
width = 80
height = 130
Bounds
origin = (0, 0)
width = 80
height = 130
Example 3
Frame
origin = (20, 52) // These are just rough estimates.
width = 118
height = 187
Bounds
origin = (0, 0)
width = 80
height = 130
Example 4
This is the same as example 2, except this time the whole content of the view is shown as it would look like if it weren't clipped to the bounds of the view.
Frame
origin = (40, 60)
width = 80
height = 130
Bounds
origin = (0, 0)
width = 80
height = 130
Example 5
Frame
origin = (40, 60)
width = 80
height = 130
Bounds
origin = (280, 70)
width = 80
height = 130
Again, see here for my answer with more details.
I found this image most helpful for understanding frame, bounds, etc.
Also please note that frame.size != bounds.size
when the image is rotated.
I think if you think it from the point of CALayer
, everything is more clear.
Frame is not really a distinct property of the view or layer at all, it is a virtual property, computed from the bounds, position(UIView
's center), and transform.
So basically how the layer/view layouts is really decided by these three property(and anchorPoint), and either of these three property won't change any other property, like changing transform doesn't change bounds.
There are very good answers with detailed explanation to this post. I just would like to refer that there is another explanation with visual representation for the meaning of Frame, Bounds, Center, Transform, Bounds Origin in WWDC 2011 video Understanding UIKit Rendering starting from @4:22 till 20:10
After reading the above answers, here adding my interpretations.
Suppose browsing online, web browser is your frame
which decides where and how big to show webpage. Scroller of browser is your bounds.origin
that decides which part of webpage will be shown. bounds.origin
is hard to understand. The best way to learn is creating Single View Application, trying modify these parameters and see how subviews change.
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
UIView *view1 = [[UIView alloc] initWithFrame:CGRectMake(100.0f, 200.0f, 200.0f, 400.0f)];
[view1 setBackgroundColor:[UIColor redColor]];
UIView *view2 = [[UIView alloc] initWithFrame:CGRectInset(view1.bounds, 20.0f, 20.0f)];
[view2 setBackgroundColor:[UIColor yellowColor]];
[view1 addSubview:view2];
[[self view] addSubview:view1];
NSLog(@"Old view1 frame %@, bounds %@, center %@", NSStringFromCGRect(view1.frame), NSStringFromCGRect(view1.bounds), NSStringFromCGPoint(view1.center));
NSLog(@"Old view2 frame %@, bounds %@, center %@", NSStringFromCGRect(view2.frame), NSStringFromCGRect(view2.bounds), NSStringFromCGPoint(view2.center));
// Modify this part.
CGRect bounds = view1.bounds;
bounds.origin.x += 10.0f;
bounds.origin.y += 10.0f;
// incase you need width, height
//bounds.size.height += 20.0f;
//bounds.size.width += 20.0f;
view1.bounds = bounds;
NSLog(@"New view1 frame %@, bounds %@, center %@", NSStringFromCGRect(view1.frame), NSStringFromCGRect(view1.bounds), NSStringFromCGPoint(view1.center));
NSLog(@"New view2 frame %@, bounds %@, center %@", NSStringFromCGRect(view2.frame), NSStringFromCGRect(view2.bounds), NSStringFromCGPoint(view2.center));
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