I'm wondering how to smooth a UITouch
in my code. I am able to detect the UItouch
on my UIView
, but when I try to rotate the view using CGAffineTransform
, it does not rotate smoothly. I have to press or long finger touch on iPhone for this kind of rotation.
How can I perform smooth rotations, like Roambi V开发者_开发知识库isualizer app.
Thanks for your help.
transform
is an animatable property of UIView, so you can use Core Animation to make the rotation smooth:
CGAffineTransform newTransform = //...construct your desired transform here...
[UIView animateWithDuration:0.2
animations:^{view.transform = newTransform;}];
Hi all I found following solution to my question and its works for me in touchesMoved.....
Here is the code....
UITouch *touch = [touches anyObject];
CGPoint currentLocation = [touch locationInView:self.superview];
CGPoint pastLocation = [touch previousLocationInView:self.superview];
currentLocation.x = currentLocation.x - self.center.x;
currentLocation.y = self.center.y - currentLocation.y;
pastLocation.x = pastLocation.x - self.center.x;
pastLocation.y = self.center.y - currentLocation.y;
CGFloat angle = atan2(pastLocation.y, pastLocation.x) - atan2(currentLocation.y, currentLocation.x);
CGAffineTransform transform = CGAffineTransformMakeRotation(angle);
// Apply the affine transform
[[self.superview viewWithTag:ROTATE_VIEW_TAG] setTransform:transform] ;
This may or may not be long dead, but there are a few small issues with cam's answer.
pastLocation.y = self.center.y - currentLocation.y;
needs to be
pastLocation.y = self.center.y - pastLocation.y;
If you are looking to do this in swift, I used Cam's answer to figure out the following:
override func touchesMoved(touches: Set<NSObject>, withEvent event: UIEvent) {
var touch: UITouch = touches.first as! UITouch
var currentTouch = touch.locationInView(self.view)
var previousTouch = touch.previousLocationInView(self.view)
currentTouch.x = currentTouch.x - self.view.center.x
currentTouch.y = self.view.center.y - currentTouch.y
previousTouch.x = previousTouch.x - self.view.center.x
previousTouch.y = self.view.center.y - previousTouch.y
var angle = atan2(previousTouch.y, previousTouch.x) - atan2(currentTouch.y, currentTouch.x)
UIView.animateWithDuration(0.1, animations: { () -> Void in
bigCircleView?.transform = CGAffineTransformRotate(bigCircleView!.transform, angle)
})
}
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