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Display local UIImage on UIWebview

开发者 https://www.devze.com 2023-02-17 01:29 出处:网络
My setup: I have a webview in my iPhone app, going to www.mysite.com. Trials If I set \"backgroundcolor uicolor clearcolor\" to my webview and draw an uiimage behind my webview, it won\'t scroll with

My setup:

I have a webview in my iPhone app, going to www.mysite.com.

Trials

If I set "backgroundcolor uicolor clearcolor" to my webview and draw an uiimage behind my webview, it won't scroll with my webview!

My problem:

I would like the image to with the webview. Also, this image should be stored in the iPhone app and not on the webserver (Of course, if I put开发者_如何转开发 the image on the webserver I can simply draw it as background with CSS).

What is the best way to access this image via html/javascript/Objective C, so I can see this local image as background of my website? Is there a way at all?


You have a couple of options. You can load the page with a baseURL of

[[NSBundle mainBundle] bundleURL]

or you can use javascript to set the path to your image using the following method.

[[NSBundle mainBundle] URLForResource:@"myimage" withExtension:@"png"]

Edit: Check here Link to resources inside WebView - iPhone. It looks like you will use pathForResource rather than URLForResource.

Edit 2: You may want to use Data URI's to add your own local files to the web site.

YourCode.m

#import "NSString+DataURI.h"
#import "NSData+Base64.h"
...

-(void)webViewDidFinishLoad:(UIWebView *)webView
{
    NSString *imgPath = [[NSBundle mainBundle] pathForResource:@"image" ofType:@"png"];
    NSData *imgData = [NSData dataWithContentsOfFile:imgPath];
    NSString *imgB64 = [[imgData base64Encoding] pngDataURIWithContent];

    NSString *javascript = [NSString stringWithFormat:@"document.body.style.backgroundImage='url(%@)';", imgB64];
    [webView stringByEvaluatingJavaScriptFromString:javascript];
}

The following code I DID NOT WRITE and I am not sure of the origin

NSData+Base64.h

@interface NSData (Base64) 

+ (NSData *)dataWithBase64EncodedString:(NSString *)string;
- (id)initWithBase64EncodedString:(NSString *)string;

- (NSString *)base64Encoding;
- (NSString *)base64EncodingWithLineLength:(unsigned int) lineLength;

@end

NSData.Base64.m

#import "NSData+Base64.h"

static char encodingTable[64] = {
'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P',
'Q','R','S','T','U','V','W','X','Y','Z','a','b','c','d','e','f',
'g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v',
'w','x','y','z','0','1','2','3','4','5','6','7','8','9','+','/' };

@implementation NSData (VQBase64)

- (id)initWithString:(NSString *)string {
    if ((self = [super init])) {
        [self initWithBase64EncodedString:string];
    }
    return self;

}


+ (NSData *) dataWithBase64EncodedString:(NSString *) string {
    return [[[NSData allocWithZone:nil] initWithBase64EncodedString:string] autorelease];
}

- (id) initWithBase64EncodedString:(NSString *) string {
    NSMutableData *mutableData = nil;

    if( string ) {
        unsigned long ixtext = 0;
        unsigned long lentext = 0;
        unsigned char ch = 0;
        unsigned char inbuf[4], outbuf[3];
        short i = 0, ixinbuf = 0;
        BOOL flignore = NO;
        BOOL flendtext = NO;
        NSData *base64Data = nil;
        const unsigned char *base64Bytes = nil;

        // Convert the string to ASCII data.
        base64Data = [string dataUsingEncoding:NSASCIIStringEncoding];
        base64Bytes = [base64Data bytes];
        mutableData = [NSMutableData dataWithCapacity:[base64Data length]];
        lentext = [base64Data length];

        while( YES ) {
            if( ixtext >= lentext ) break;
            ch = base64Bytes[ixtext++];
            flignore = NO;

            if( ( ch >= 'A' ) && ( ch <= 'Z' ) ) ch = ch - 'A';
            else if( ( ch >= 'a' ) && ( ch <= 'z' ) ) ch = ch - 'a' + 26;
            else if( ( ch >= '0' ) && ( ch <= '9' ) ) ch = ch - '0' + 52;
            else if( ch == '+' ) ch = 62;
            else if( ch == '=' ) flendtext = YES;
            else if( ch == '/' ) ch = 63;
            else flignore = YES;

            if( ! flignore ) {
                short ctcharsinbuf = 3;
                BOOL flbreak = NO;

                if( flendtext ) {
                    if( ! ixinbuf ) break;
                    if( ( ixinbuf == 1 ) || ( ixinbuf == 2 ) ) ctcharsinbuf = 1;
                    else ctcharsinbuf = 2;
                    ixinbuf = 3;
                    flbreak = YES;
                }

                inbuf [ixinbuf++] = ch;

                if( ixinbuf == 4 ) {
                    ixinbuf = 0;
                    outbuf [0] = ( inbuf[0] << 2 ) | ( ( inbuf[1] & 0x30) >> 4 );
                    outbuf [1] = ( ( inbuf[1] & 0x0F ) << 4 ) | ( ( inbuf[2] & 0x3C ) >> 2 );
                    outbuf [2] = ( ( inbuf[2] & 0x03 ) << 6 ) | ( inbuf[3] & 0x3F );

                    for( i = 0; i < ctcharsinbuf; i++ )
                        [mutableData appendBytes:&outbuf[i] length:1];
                }

                if( flbreak )  break;
            }
        }
    }

    self = [self initWithData:mutableData];
    return self;
}

#pragma mark -

- (NSString *) base64Encoding {
    return [self base64EncodingWithLineLength:0];
}

- (NSString *) base64EncodingWithLineLength:(unsigned int) lineLength {
    const unsigned char     *bytes = [self bytes];
    NSMutableString *result = [NSMutableString stringWithCapacity:[self length]];
    unsigned long ixtext = 0;
    unsigned long lentext = [self length];
    long ctremaining = 0;
    unsigned char inbuf[3], outbuf[4];
    unsigned short i = 0;
    unsigned short charsonline = 0, ctcopy = 0;
    unsigned long ix = 0;

    while( YES ) {
        ctremaining = lentext - ixtext;
        if( ctremaining <= 0 ) break;

        for( i = 0; i < 3; i++ ) {
            ix = ixtext + i;
            if( ix < lentext ) inbuf[i] = bytes[ix];
            else inbuf [i] = 0;
        }

        outbuf [0] = (inbuf [0] & 0xFC) >> 2;
        outbuf [1] = ((inbuf [0] & 0x03) << 4) | ((inbuf [1] & 0xF0) >> 4);
        outbuf [2] = ((inbuf [1] & 0x0F) << 2) | ((inbuf [2] & 0xC0) >> 6);
        outbuf [3] = inbuf [2] & 0x3F;
        ctcopy = 4;

        switch( ctremaining ) {
            case 1:
                ctcopy = 2;
                break;
            case 2:
                ctcopy = 3;
                break;
        }

        for( i = 0; i < ctcopy; i++ )
            [result appendFormat:@"%c", encodingTable[outbuf[i]]];

        for( i = ctcopy; i < 4; i++ )
            [result appendString:@"="];

        ixtext += 3;
        charsonline += 4;

        if( lineLength > 0 ) {
            if( charsonline >= lineLength ) {
                charsonline = 0;
                [result appendString:@"\n"];
            }
        }
    }

    return [NSString stringWithString:result];
}

@end

NSString+DataURI.h

#import <Foundation/Foundation.h>

@interface NSString(DataURI)
- (NSString *) pngDataURIWithContent;
- (NSString *) jpgDataURIWithContent;
@end

NSString+DataURI.m

#import "NSString+DataURI.h"


@implementation NSString(DataURI)

- (NSString *) pngDataURIWithContent;
{
    NSString * result = [NSString stringWithFormat: @"data:image/png;base64,%@", self];
    return result;
}

- (NSString *) jpgDataURIWithContent;
{
    NSString * result = [NSString stringWithFormat: @"data:image/jpg;base64,%@", self];
    return result;
}

@end


You could simply add this line

webView.backgroundColor=[UIColor colorWithPatternImage:[UIImage imageNamed:@"light.jpg"]];
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