I know there's an easy answer to this out there but I sure haven't been able to execute it correctly.
I'm making a game where I have a controller for every level. When you beat a level, I want a method that will load and show the next level, i.e. the next controller. I want to be able to use this same method from every contr开发者_如何学运维oller.
My question is where do I create the method and how do I call it?
I've tried delegates, putting the method in the application controller, etc. I just can't figure this one out.
RoorViewContoroller or just root controller is what you need. I'm working on game, too, I'm using Cocos2d-iphone game engine. I'll show you how it works there. There's one common class, implemented as a Singleton, called ССDirector. It is a root controller by instance.
//AppDelegate.m (entry point)
//I run first scene from AppDelegate
[[CCDirector sharedDirector] runWithScene: [MainMenu scene]];
....
//MainMenu.m
//I change scene from Menu to Game Level
- (void) runLevel: (int)level withTheme: (int)themeNo
{
...
Class GameClass; //I can run different levels
...
[[CCDirector sharedDirector] replaceScene:[GameClass scene]];
}
Internally, CCDirector releases current controller (MainMenu) and retains just created (GameClass scene).
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