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What is the best data storage type for a triangular array?

开发者 https://www.devze.com 2023-02-16 10:32 出处:网络
Is there an Array or Data Type (eg <List>) that supports the arranging of values (specifically strings) int开发者_开发知识库o a triangular shape like this...

Is there an Array or Data Type (eg <List>) that supports the arranging of values (specifically strings) int开发者_开发知识库o a triangular shape like this...

1
2 3
4 5 6

In my above example, each of these numbers holds a value of 2 characters of a string. If my string was "Hello I am a cat", it would be split up into "He ll oI am ac at".

I want my program to store these values in an array similar to the triangle above - how could this be achieved? Is there a way to have the values moved around (e.g. 1=2 2=3 3=4).


What is wrong with just storing it in an array? The offsets are all defined (i.e., row #1 at 0, row #2 at 1, row #3 at 3 etc.) in a typical arithmetic sequence.

So, the array you'll have: [1, 2, 3, 4, 5, 6, ...]

Row #1 offset: 0;  // Base
Row #2 offset: (1) = 1;
Row #3 offset: (1 + 2) = 3;
Row #4 offset: (1 + 2 + 3) = 6;
Row #5 offset: (1 + 2 + 3 + 4) = 10;

And so on and so forth. The offset for row n is adding one through to n-1

The benefit is that, in building up this triangle, you can just keep "Add"-ing to the end of the array. If you split your string by some delimiter, the output of string.Split (an array) may even already be what you need!

To move/shift the elements, just add one element to the front! The offsets are all the same, but each element will be shifted to the next position!


The best physical data type to store this would be a list or an array. You can, however, quite easily write a class to abstract away calculating offsets etc.

public class Triangle<T> {
    private List<T> list = new List<T>();

    private int rows;
    public int Rows { get { return rows; } }

    private void CalculateRows() {
        rows = (int)Math.Ceiling(Math.Sqrt(list.Count * 2 + 0.25) - 0.5);
    }

    public void Add(T item) {
        list.Add(item);
        CalculateRows();
    }

    public T this[int column, int row] {
        get {
            if (row < 0 || row > Rows - 1) {
                throw new ArgumentOutOfRangeException("row");
            }

            if (column < 0 || column > row) {
                throw new ArgumentOutOfRangeException("column");
            }

            int rowOffset = row * (row + 1) / 2;
            return list[rowOffset + column];
        }
    }

    public int ColumnsForRow(int row) {
        if (row < 0 || row > Rows - 1) {
            throw new ArgumentOutOfRangeException("row");
        }

        if (row < Rows - 1) {
            return row + 1;
        }

        return list.Count - (row * (row + 1) / 2);
    }

    public void ShiftLeft() {
        list.Add(list[0]);
        list.RemoveAt(0);
    }

    public void ShiftRight() {
        list.Insert(0, list[list.Count - 1]);
        list.RemoveAt(list.Count - 1);
    }
}
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