I have a bitmap image in an image control
I need to draw a red line on the bitmap eac开发者_JAVA百科h time I click with the mouse onto it, at the place where I clicked the mouse.
I first thought of creating a Line object, but found out, that I cannot add the Line. I would need a canvas. But if I put my image in a canvas, my bitmap does not stretch over the whole canvas (I found out, that the coordinates of the bitmap determine the place on the canvas, so my bitmap is wrongly displayed.)
Then I tried using graphics
Graphics graphics = Graphics.FromImage(bitmapImg);
graphics.DrawLine(new System.Drawing.Pen(System.Drawing.Color.Red), 0, 0, bitmapImg.Width, bitmapImg.Height); //not the line yet, just for testing
graphics.DrawImage(bitmapImg, 0, 0, bitmapImg.Width,bitmapImg.Height);
graphics.Dispose();
However, I don`t get anything painted onto my bitmap........
Now I think, I probably have to get the bitmap into an array and then change the pixel color to get the line in the bitmap. I believe, that this would be very slow.
I am now trying something with visualDrawing, however, I have not got it to work yet:-(
What is a good way to get a line onto an existing bitmap in WPF C#???? and how to remove it?
I would be glad for any help! Thank you! I posted it already on the MS forum page, but no answer so far.
When you do Graphics.FromImage
, this Graphics
class (and also the System.Drawing.Pen
) do not belong to WPF, they are part from WinForms and they are internally using Windows' GDI+ calls to draw and cannot draw on top of WPF.
If you didn't got an error when compiling the first line of your code, then probably your bitmapImg
is a System.Drawing.Image
(from WinForms) not an Image control from WPF (System.Window.Controls.Image
).
As adrianm mentioned, the easiest way will probably be to use a Grid:
<Grid>
<Image Source="your image" />
<Line Name="line" Visibility="Hidden" Stroke="Red" StrokeThickness="1" />
</Grid>
Then, in your click event handler you can make the line visible and give it the coordinates you want:
line.Visibility = Visible;
line.X1 = mouse_x;
line.Y1 = mouse_y;
line.X2 = ...;
line.Y2 = ...;
You can place a canvas with the background as transparent on top of your BitmapImage and then draw the line as required. Code from xaml file:
<Grid>
<Image Source="C:\Users\sm143444\Desktop\download.jpg" />
<Canvas Background="Transparent" x:Name="draw" />
</Grid>
Code from Xaml.cs:
public MainWindow()
{
InitializeComponent();
Point startPoint = new Point(50, 50);
Line newLine = new Line();
newLine.Stroke = Brushes.Black;
newLine.Fill = Brushes.Black;
newLine.StrokeLineJoin = PenLineJoin.Bevel;
newLine.X1 = startPoint.X;
newLine.Y1 = startPoint.Y;
newLine.X2 = startPoint.X + 100;
newLine.Y2 = startPoint.Y + 100;
newLine.StrokeThickness = 2;
this.draw.Children.Add(newLine);
}
output
Or you can even add a ZIndex to your image and Line so that they are laid on different layers on canvas.
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