In my program I've create a mesh that look like this:
http://en.wikibooks.org/wiki/File:Blender3DNoobToPro-Creating_The_Canvas.jpg
And I want to get something like this:
http://en.wikibooks.org/wiki/File:Blender3DNoobToPro-Molding_the_Mountains_02.jpg
I create this mesh with this simple code
for (int i = -(xPlanesCount / 2); i < (xPlanesC开发者_高级运维ount / 2); i++)
{
for (int j = -(yPlanesCount / 2); j < (yPlanesCount / 2); j++)
{
var xOffset = i * size;
var yOffset = j * size;
//code that create a plane
}
}
The question is... if I want to make a hill... how can I do that? I know the coordinates of "hill" top (for example x10 - y2), the radius of the hill is 2 planes and height of the hill is 10 pixels.
What calculation do I need to make to get this result?
http://en.wikibooks.org/wiki/File:Blender3DNoobToPro-Molding_the_Mountains_02.jpg
Applying a Gaussian function at the correct point might do the trick.
EDIT:
In Two-dimensional Gaussian function, you have the general f(x,y)
formula, and the explanation of the parameters. Now, you only need to use math functions from your favorite language!
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